Jump to content

Reviving Players

From Joyful's Civilization
Revision as of 22:24, 16 October 2025 by Admin (talk | contribs) (Reviving Players)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The only way a player can rejoin the experiment is if another player in the game brings them back via a costly sacrifice of food. In the real event this cost will increase exponentially for each time the same person is revived, but in the test server this cost will stay the same. The crops that are required to bring a player back only grow in specific biomes. In order to gather all of the required crops, players will either need to operate farms in nearly every biome on the map, or trade with players from each biome who are already farming their local crop. It is recommended for groups of players to maintain control over the entire biome that they settle. If another group of players from a different biome is able to establish farms then you will lose your trade leverage.

Because bringing players back is very expensive, we warn all players to pay attention to their surroundings and play cautiously. DO NOT trust everybody you come across, pay attention to the death broadcasts in chat and take note of the names of frequent killers. The more organized and aware your group is, the better the chance is that you will survive.