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20 October 2025
- 17:3917:39, 20 October 2025 diff hist −18 Map Generation No edit summary Tag: Manual revert
16 October 2025
- 22:2922:29, 16 October 2025 diff hist +673 N Downed System Created page with "Because of the increased consequences of death, we've also added a Downed But Not Out (DBNO) system. When a player's health hits 0, instead of immediately dying, they get "downed" with a chance to be revived. When a player is downed, they have 60s before they die for good. Another player can revive them by right clicking on the downed player to open a GUI, then clicking the "revive" button. It takes 5 seconds to revive a player. You cannot move or look around while reviv..." current
- 22:2922:29, 16 October 2025 diff hist −677 Category:Player Mechanics →Downed System current
- 22:2822:28, 16 October 2025 diff hist −1,207 Category:Player Mechanics →Reviving Players
- 22:2722:27, 16 October 2025 diff hist −1 Revive System No edit summary current
- 22:2522:25, 16 October 2025 diff hist +381 Revive System No edit summary
- 22:2522:25, 16 October 2025 diff hist −2 Category:Player Mechanics No edit summary
- 22:2522:25, 16 October 2025 diff hist −1 Category:Player Mechanics No edit summary
- 22:2422:24, 16 October 2025 diff hist −21 Reviving Players →Reviving Players current
- 22:2422:24, 16 October 2025 diff hist −4 Reviving Players →Reviving Players
- 22:2422:24, 16 October 2025 diff hist +1,205 N Reviving Players Created page with "=== Reviving Players === The only way a player can rejoin the experiment is if another player in the game brings them back via a costly sacrifice of food. In the real event this cost will increase exponentially for each time the same person is revived, but in the test server this cost will stay the same. The crops that are required to bring a player back only grow in specific biomes. In order to gather all of the required crops,..."
- 22:2422:24, 16 October 2025 diff hist +22 Category:Player Mechanics No edit summary
- 22:2322:23, 16 October 2025 diff hist 0 Tips And Tricks No edit summary current
- 22:1922:19, 16 October 2025 diff hist −247 Main Page →Crafting Recipes
- 22:1922:19, 16 October 2025 diff hist −866 Main Page →How to organize your group in combat
- 22:1822:18, 16 October 2025 diff hist −253 Main Page No edit summary
- 22:1822:18, 16 October 2025 diff hist −6,911 Main Page No edit summary
- 22:1822:18, 16 October 2025 diff hist −5 Tips And Tricks No edit summary
- 22:1822:18, 16 October 2025 diff hist +18 Tips And Tricks No edit summary
- 22:1622:16, 16 October 2025 diff hist +29 N Module:Hatnote Created page with "return require('Dev:Hatnote')" current
- 22:1622:16, 16 October 2025 diff hist −3,394 Main Page →Mechanics
- 22:1422:14, 16 October 2025 diff hist −296 Template:Hatnote/styles.css No edit summary current
- 22:1322:13, 16 October 2025 diff hist −2 Main Page No edit summary
- 22:1222:12, 16 October 2025 diff hist +486 N Template:Hatnote/styles.css Created page with "→{{pp|small=y}}: .hatnote { font-style: italic; } →Limit structure CSS to divs because of [[Module:Hatnote inline]]: div.hatnote { →@noflip: padding-left: 1.6em; margin-bottom: 0.5em; } .hatnote i { font-style: normal; } →The templatestyles element inserts a link element before hatnotes. * TODO: Remove link if/when WMF resolves T200206: .hatnote + link + .hatnote { margin-top: -0.5em; } @media print { body.ns-0 .hatnote { display: none !impo..."
- 22:1222:12, 16 October 2025 diff hist +486 N Module:Hatnote/styles.css Created page with "→{{pp|small=y}}: .hatnote { font-style: italic; } →Limit structure CSS to divs because of [[Module:Hatnote inline]]: div.hatnote { →@noflip: padding-left: 1.6em; margin-bottom: 0.5em; } .hatnote i { font-style: normal; } →The templatestyles element inserts a link element before hatnotes. * TODO: Remove link if/when WMF resolves T200206: .hatnote + link + .hatnote { margin-top: -0.5em; } @media print { body.ns-0 .hatnote { display: none !impo..." current
- 22:1222:12, 16 October 2025 diff hist +213 N Template:Hatnote Created page with "<templatestyles src="Hatnote/styles.css"/><div role="note" class="hatnote {{{extraclasses|{{{class|}}}}}}{{#if:{{{noborder|}}}|hatnote.noborder}}">{{{1|{{{text}}}}}}</div><noinclude> {{documentation}} </noinclude>" current
- 22:1022:10, 16 October 2025 diff hist −424 Main Page No edit summary
- 22:1022:10, 16 October 2025 diff hist +2,811 N Template:Main Created page with "<noinclude> <languages/> </noinclude><includeonly>{{hatnote|extraclasses=relarticle mainarticle|1={{#ifeq:{{SUBJECTSPACE}}|Category |{{#if:{{{2|}}} |<translate><!--T:12--> The main pages for this [[<tvar name=cats-help>Special:MyLanguage/Help:Categories</tvar>|category]] are</translate> |<translate><!--T:18--> The main page for this [[<tvar name=cats-help>Special:MyLanguage/Help:Categories</tvar>|category]] is</translate> }} |{{#if:{{{2|}}} |<translate><!--T:13--..." current
- 22:1022:10, 16 October 2025 diff hist +16,033 Main Page No edit summary
- 22:0822:08, 16 October 2025 diff hist −51 Main Page →Quick Links Tag: Manual revert
- 22:0822:08, 16 October 2025 diff hist +51 Main Page →Quick Links Tag: Reverted
- 22:0522:05, 16 October 2025 diff hist +2 Main Page →Main Page
- 22:0122:01, 16 October 2025 diff hist +136 Map Generation No edit summary
- 21:5921:59, 16 October 2025 diff hist +1,441 N Map Generation Created page with "=== Ores === Ores do not spawn like they do in vanilla, they are much much rarer. Caves will RARELY have ores exposed. Ores are scattered by default and will require extensive strip mining to find. However, localized deposits exist in specific areas where ore spawn in veins (which are interspersed with "vein" blocks such as blackstone and smooth basalt) and are easier to find. There are above ground hints that will tell players where these localized deposits of ores are...."
- 21:5421:54, 16 October 2025 diff hist +7,774 N Tips And Tricks Created page with "== Tips for Leaders == Regardless of your goals going into the event, the time may come when you have to step up as a leader in your community. Leadership is a tough skill to master, and it will take time to understand how to balance the multiple conflicting interests and personal goals of all of the people in your community. This section is not meant to guide players into any particular leadership style, this section is primarily to point out past pitfalls and mistakes..."
- 21:5321:53, 16 October 2025 diff hist −170 Main Page →Main Page
- 21:5321:53, 16 October 2025 diff hist +3,615 N Category:Player Mechanics Created page with "=== Reviving Players === The only way a player can rejoin the experiment is if another player in the game brings them back via a costly sacrifice of food. In the real event this cost will increase exponentially for each time the same person is revived, but in the test server this cost will stay the same. The crops that are required to bring a player back only grow in specific biomes. In order to gather all of the required crops,..."
- 21:5221:52, 16 October 2025 diff hist +28 Main Page No edit summary
- 21:5121:51, 16 October 2025 diff hist +424 Progression Changes →Why change the progression? current
- 21:4921:49, 16 October 2025 diff hist +50 Progression Changes No edit summary
- 21:4921:49, 16 October 2025 diff hist +69 Progression Changes No edit summary
- 21:4121:41, 16 October 2025 diff hist −20 Progression Changes No edit summary
- 21:4121:41, 16 October 2025 diff hist +899 N Progression Changes Created page with "=== Progression === Wood and Stone function exactly like vanilla. Bronze is an alloy, which is made by combining Copper and Quartz (which spawns in the overworld) in a Copper Anvil. Iron is not required to progress from Bronze to Steel, however Iron is very useful for its much higher durability compared to Bronze. Iron armor is made by upgrading bronze gear in a Copper Anvil, but Iron tools can be crafted normally. Steel is an alloy of Coal Blocks an..."
- 20:3520:35, 16 October 2025 diff hist +46 Template:InvSprite No edit summary current
- 20:3420:34, 16 October 2025 diff hist +2,989 N Module:SpriteFile Created page with "local p = {} function p.sprite( f ) local args = f if f == mw.getCurrentFrame() then args = require( 'Module:ProcessArgs' ).merge( true ) else f = mw.getCurrentFrame() end -- Default settings local default = { scale = 1, size = 16, align = 'text-top' } local id = mw.text.trim( tostring( args[1] or '' ) ) if not args.keepcase then id = mw.ustring.lower( id ):gsub( '[%s%+]', '-' ) end local link = ( args.link or '' ) if mw.ustring.lower( link..." current
- 20:1920:19, 16 October 2025 diff hist +135 N Category:Crafting Recipes Created page with "{{Crafting Table |A1= |B1= |C1= |A2= |B2= Oak Wood Planks |C2= |A3= |B3= Oak Wood Planks |C3= |Output= Stick,4 }}" current
- 20:1720:17, 16 October 2025 diff hist +3,041 Module:UI No edit summary current
- 20:1720:17, 16 October 2025 diff hist +7,232 Module:Inventory slot No edit summary current
- 20:1720:17, 16 October 2025 diff hist +16,123 Module:Inventory slot/Aliases No edit summary current
- 20:1620:16, 16 October 2025 diff hist −55 Module:AnimateSprite No edit summary current