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30 October 2025

  • 22:3622:36, 30 October 2025 Progression Mechanics (hist | edit) [720 bytes] Ford (talk | contribs) (Created page with "==Progression Mechanics== Progression is no longer the standard Wood-> Stone-> Iron-> Diamond-> Netherite. We have now added Bronze and Steel. ===Tool Tiers=== All tool crafting recipes have the shame shaped crafting. There are however different tool materials with different ways to obtain them. ===Anvil Tiers=== There are now 3 tiers of anvil that you will need to craft to progress through the tool tiers. ===Diamond Tools=== Diamond...")
  • 12:1312:13, 30 October 2025 Recipes (hist | edit) [5,195 bytes] Ford (talk | contribs) (Formatting and Adding Updated Recipes)

29 October 2025

28 October 2025

16 October 2025

  • 22:2922:29, 16 October 2025 Downed System (hist | edit) [673 bytes] Admin (talk | contribs) (Created page with "Because of the increased consequences of death, we've also added a Downed But Not Out (DBNO) system. When a player's health hits 0, instead of immediately dying, they get "downed" with a chance to be revived. When a player is downed, they have 60s before they die for good. Another player can revive them by right clicking on the downed player to open a GUI, then clicking the "revive" button. It takes 5 seconds to revive a player. You cannot move or look around while reviv...")
  • 22:2422:24, 16 October 2025 Reviving Players (hist | edit) [1,180 bytes] Admin (talk | contribs) (Created page with "=== Reviving Players === The only way a player can rejoin the experiment is if another player in the game brings them back via a costly sacrifice of food. In the real event this cost will increase exponentially for each time the same person is revived, but in the test server this cost will stay the same. The crops that are required to bring a player back only grow in specific biomes. In order to gather all of the required crops,...")
  • 21:5921:59, 16 October 2025 Map Generation (hist | edit) [2,676 bytes] Admin (talk | contribs) (Created page with "=== Ores === Ores do not spawn like they do in vanilla, they are much much rarer. Caves will RARELY have ores exposed. Ores are scattered by default and will require extensive strip mining to find. However, localized deposits exist in specific areas where ore spawn in veins (which are interspersed with "vein" blocks such as blackstone and smooth basalt) and are easier to find. There are above ground hints that will tell players where these localized deposits of ores are....")
  • 21:5421:54, 16 October 2025 Tips And Tricks (hist | edit) [7,805 bytes] Admin (talk | contribs) (Created page with "== Tips for Leaders == Regardless of your goals going into the event, the time may come when you have to step up as a leader in your community. Leadership is a tough skill to master, and it will take time to understand how to balance the multiple conflicting interests and personal goals of all of the people in your community. This section is not meant to guide players into any particular leadership style, this section is primarily to point out past pitfalls and mistakes...")
  • 21:4121:41, 16 October 2025 Progression Changes (hist | edit) [1,422 bytes] Admin (talk | contribs) (Created page with "=== Progression === Wood and Stone function exactly like vanilla. Bronze is an alloy, which is made by combining Copper and Quartz (which spawns in the overworld) in a Copper Anvil. Iron is not required to progress from Bronze to Steel, however Iron is very useful for its much higher durability compared to Bronze. Iron armor is made by upgrading bronze gear in a Copper Anvil, but Iron tools can be crafted normally. Steel is an alloy of Coal Blocks an...")
  • 18:5018:50, 16 October 2025 Iron (hist | edit) [213 bytes] Admin (talk | contribs) (Created page with "thumb|Bronze helmet + Iron Block = Iron Helmet Iron Armor is made by upgrading Bronze armor. To upgrade the Bronze Armor, combine the armor piece and a block of iron in a Copper Anvil.")
  • 18:3818:38, 16 October 2025 Player Guide (hist | edit) [15,776 bytes] Admin (talk | contribs) (Created page with "== The Basics == This experiment is a challenge. Players who enjoy problem solving and overcoming challenges will enjoy this event. Unlike other Minecraft civilization events, actions such as RDM and Griefing are not against the rules. Although admins do not enforce rules against these actions, players are encouraged to enforce these rules themselves in order to protect themselves and their builds. In order to empower players to do this: '''Revive System|Death is (almo...")
  • 00:5600:56, 16 October 2025 Archive (hist | edit) [16,492 bytes] Admin (talk | contribs) (Created page with "== '''SOME OF THIS INFORMATION IS NOW OUTDATED. THIS WIKI WILL BE UPDATED WITH PROGRESSION CHANGES SOON!''' == thumb|Rift Team aura farming with the new gear Welcome to Joyful’s Civilization Experiment. If you are reading this, you are probably about to play in the second TEST server. While everything isn't set up exactly how it will be in the event, many things will be similar. This experiment will use a custom plugin called CivCore which changes...")

3 October 2025

1 October 2025

  • 22:5122:51, 1 October 2025 Obsidian Cast (hist | edit) [163 bytes] Admin (talk | contribs) (Created page with "thumb An Obsidian Cast is our version of an Upgrade Cast. It allows players to upgrade their Steel weapons/armor/tools into Diamond.")
  • 22:4822:48, 1 October 2025 Smithing Table (hist | edit) [470 bytes] Admin (talk | contribs) (Created page with "thumb A Smithing Table is used to get Diamond armor/weapons/tools. The crafting recipe has been changed to increase the cost of getting a Smithing Table.")
  • 22:4022:40, 1 October 2025 Iron Anvil (hist | edit) [344 bytes] Admin (talk | contribs) (Created page with "An Iron Anvil is made by upgrading a Copper Anvil in a crafting table. It is used to make Steel Ingots. thumb")
  • 22:3922:39, 1 October 2025 Steel (hist | edit) [201 bytes] Admin (talk | contribs) (Created page with "Steel is an allow made from Coal Blocks and Iron Clumps in an Iron Anvil. Steel is the second highest material progression, being analogous to diamond in vanilla. thumb")
  • 22:1022:10, 1 October 2025 Iron Clumps (hist | edit) [189 bytes] Admin (talk | contribs) (Created page with "Iron clumps are used to make Steel when combined with Coal Blocks in an Iron Anvil. Iron clumps are made with 4 iron ingots in a crafting table. thumb")
  • 22:0122:01, 1 October 2025 Copper Anvil (hist | edit) [613 bytes] Admin (talk | contribs) (Created page with "A Copper Anvil is the first of 3 tiers of anvil. It allows players to make bronze, which is required to mine iron. The crafting recipe for a Copper Anvil is the same as a vanilla anvil, but with Copper. thumb <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> == Durability == Anvils have durability just like in vanilla. This means that anvils will have to be remade/repaired as players are using the anvils to make alloys. This increases the...")
  • 18:2818:28, 1 October 2025 Bronze (hist | edit) [339 bytes] Admin (talk | contribs) (Created page with "Bronze is an alloy crafted by combining Copper and Quartz in a Copper Anvil. Its an early stage material that has fast break speed but low durability. You can progress up to Steel with only bronze, but its recommended to use Iron for its higher durability.")
  • 00:3800:38, 1 October 2025 Stamina System (hist | edit) [1,617 bytes] Admin (talk | contribs) (Created page with "CivCore uses a Stamina system to")
  • 00:1600:16, 1 October 2025 List of Crop Biomes (hist | edit) [1,105 bytes] Admin (talk | contribs) (Created page with "Crops only grow in specific biomes. This table describes which crops grow in which biomes. <br> {| class="wikitable" ! Crops !! Biomes |- | Wheat || Savanna, Savanna Plateau, Meadow, Plains, Cherry Grove, River, Sunflower Plains |- | Carrots || Dark Forest, Forest, Flower Forest, River, Jungle, Sparse Jungle |- | Potatoes || Windswept Hills, Stony Peaks, Jagged Peaks, Snowy Slopes, Frozen Peaks, Desert, Badlands |- | Beetroot || Stone Shore, Windswept Forest, Snowy Pla...")

30 September 2025

  • 22:4422:44, 30 September 2025 Revive System (hist | edit) [2,192 bytes] Admin (talk | contribs) (Created page with "Players can be brought back into the experiment after dying if a player in the game makes a sacrifice of food. This is done via Cornucopias. Cornucopias require one of every crop type, which includes: wheat, potatoes, carrots, beetroots, sweet berries, melon slice, sugar, pumpkin, and a bowl. In order to bring another player back you need 64 Cornucopias. Once you have 64 Cornucopias in your inventory, use the /revive command. <code>/revive [username]</code> Replace...")