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Welcome to Joyful’s Rise of Civilizations Experiment. This experiment will use a custom plugin called CivCore which changes the game in quite a few ways to incentivize cooperation and empower players. This experiment is NOT like a normal Minecraft civilizations event. | Welcome to Joyful’s Rise of Civilizations Experiment. This experiment will use a custom plugin called CivCore which changes the game in quite a few ways to incentivize cooperation and empower players. This experiment is NOT like a normal Minecraft civilizations event. | ||
= Rules = | = Rules = | ||
Revision as of 22:08, 16 October 2025
Page Under Refactoring
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Quick Links
Welcome to Joyful’s Rise of Civilizations Experiment. This experiment will use a custom plugin called CivCore which changes the game in quite a few ways to incentivize cooperation and empower players. This experiment is NOT like a normal Minecraft civilizations event.
Rules
- No cheating
- No harassment
- No racism/sexism
- No combat logging
Breaking any of these rules will result in a community-wide ban.
Schedule
The event will begin on Saturday November 1st at 12:00 Eastern Standard Time. The event will then follow every following weekend pending announced changes at 12:00 Eastern Daylight Time.
Reasoning for the Event
It started with YouTuber Magic Gum, who had been theorizing on his channel about how human history would have been different if humanity existed in Minecraft.
[...]
Magic Gums' rules had to be very strict and very guided to get players to cooperate. The most blatant of these rules being literally telling them "form a civilization to advance to the next level".
[...]
I'd like to propose that the reason players had to be forced to cooperate by weeding out antisocial players and imposing rules and expectations was because of the individualistic nature of Minecraft's production loop. [If] this individualistic production loop was replaced by a social production loop, players wouldn't need to be coerced into cooperation by outside rules and would lead to much more interesting and divergent [civilizations].
[...]
This is why social anxiety is rooted in our DNA. [Our] ancestors who were scared of being shunned or exiled by their tribe would be biologically incentivized to cooperate and to form these relations to avoid being left to fend for themselves. Of course, we don't need to simulate anxiety in Minecraft. We just need to provide the conditions which gave rise to it.
— Joyful, The problem with simulating society in Minecraft








