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Module:Inventory slot/Aliases: Difference between revisions

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local coloredDyes = {
'Orange Dye', 'Magenta Dye', 'Light Blue Dye', 'Yellow Dye', 'Lime Dye',
'Pink Dye', 'Gray Dye', 'Light Gray Dye', 'Cyan Dye', 'Purple Dye',
'Blue Dye', 'Brown Dye', 'Green Dye',
'Red Dye', 'Black Dye',
}
local aliases = {
local aliases = {
-- Common fuel types for furnace --
-- Common fuel types for furnace --
['Any fuel'] = { 'Coal', 'Charcoal', { title = 'Log', name = 'Oak Log' }, { title = 'Overworld Planks', name = 'Oak Planks' }, 'Block of Coal' },
['Any fuel'] = { 'Coal', 'Charcoal', { title = 'Log', name = 'Oak Log' }, { title = 'Overworld Planks', name = 'Oak Planks' }, 'Lava Bucket', 'Block of Coal' },
-- All armor --
['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' },
['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' },
['Any copper armor'] = { 'Copper Helmet', 'Copper Chestplate', 'Copper Leggings', 'Copper Boots' },
['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' },
['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' },
['Any chainmail armor'] = { 'Chainmail Helmet', 'Chainmail Chestplate', 'Chainmail Leggings', 'Chainmail Boots' },
['Any chainmail armor'] = { 'Chainmail Helmet', 'Chainmail Chestplate', 'Chainmail Leggings', 'Chainmail Boots' },
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['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' },
['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' },
['Any netherite armor'] = { 'Netherite Helmet', 'Netherite Chestplate', 'Netherite Leggings', 'Netherite Boots' },
['Any netherite armor'] = { 'Netherite Helmet', 'Netherite Chestplate', 'Netherite Leggings', 'Netherite Boots' },
['Any Pottery Sherd'] = { 'Angler Pottery Sherd', 'Arms Up Pottery Sherd', 'Archer Pottery Sherd', 'Blade Pottery Sherd', 'Brewer Pottery Sherd', 'Burn Pottery Sherd', 'Danger Pottery Sherd', 'Explorer Pottery Sherd', 'Friend Pottery Sherd', 'Heart Pottery Sherd', 'Heartbreak Pottery Sherd', 'Howl Pottery Sherd', 'Miner Pottery Sherd', 'Mourner Pottery Sherd', 'Plenty Pottery Sherd', 'Prize Pottery Sherd', 'Sheaf Pottery Sherd', 'Shelter Pottery Sherd', 'Skull Pottery Sherd', 'Snort Pottery Sherd', 'Brick' },
 
     -- Stones --
     -- stones --
['Any Cobblestone or Blackstone'] = { 'Cobblestone', 'Blackstone' },
['Any Cobblestone or Blackstone'] = { 'Cobblestone', 'Blackstone' },
['Any stone-tier block'] = { 'Cobblestone', 'Blackstone', 'Cobbled Deepslate' },
['Any stone-tier block'] = { 'Cobblestone', 'Blackstone', 'Cobbled Deepslate' },


-- Miscellaeous collections --
['Any leaves'] = { 'Oak Leaves', 'Spruce Leaves', 'Birch Leaves', 'Acacia Leaves', 'Jungle Leaves', 'Dark Oak Leaves', 'Mangrove Leaves', 'Cherry Leaves', 'Pale Oak Leaves', 'Azalea Leaves', 'Flowering Azalea Leaves' };
['Any Egg'] = { 'Egg', 'Blue Egg', 'Brown Egg'};
['Any copper tools'] = { 'Copper Sword', 'Copper Pickaxe', 'Copper Axe', 'Copper Shovel', 'Copper Hoe' },
['Any Chain'] = { 'Iron Chain', 'Copper Chain', 'Exposed Copper Chain', 'Weathered Copper Chain', 'Oxidized Copper Chain', 'Waxed Copper Chain', 'Waxed Exposed Copper Chain', 'Waxed Weathered Copper Chain', 'Waxed Oxidized Copper Chain' };
-- Display names --
-- Display names --
['Broken Elytra'] = { title = '&eElytra', name = 'Broken Elytra' },
['Broken Elytra'] = { title = '&dElytra', name = 'Broken Elytra' },
['Clay (block)'] = { title = 'Clay', name = 'Clay (block)' }, --remove on Nether Update's release if bedrock also changes the item name
['Clay (ball)'] = { title = 'Clay', name = 'Clay (ball)' }, --remove on Nether Update's release if bedrock also changes the item name
['Banner Pattern Flower'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'},
['Banner Pattern Flower Charge'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'},
['Banner Pattern Creeper Charge'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'},
['Banner Pattern Creeper'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'},
['Banner Pattern Bordure Indented'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Bordure Indented'},
['Banner Pattern Field Masoned'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Field Masoned'},
['Banner Pattern Skull Charge'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'},
['Banner Pattern Skull'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'},
['Banner Pattern Thing'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7Thing'},
['Banner Pattern Mojang'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7Thing'},
['Banner Pattern Globe'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Globe'},
['Banner Pattern Snout'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Snout'},
['Banner Pattern Piglin'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Snout'},
['Button'] = { title = 'Button', name = 'Stone Button'},
['Button'] = { title = 'Button', name = 'Stone Button'},
['Wooden Button'] = { title = 'Button', name = 'Oak Button'},
['Wooden Button'] = { title = 'Button', name = 'Oak Button'},
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['Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Firework Loaded Crossbow' },
['Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Firework Loaded Crossbow' },
['Damaged Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Firework Loaded Crossbow' },
['Damaged Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Firework Loaded Crossbow' },
['Illager Banner'] = { title = '&6&oIllager Banner', name = 'Illager Banner', text =  
['Ominous Banner'] = { title = '&6&oOminous Banner', name = 'Ominous Banner', text =  
'&7Cyan Lozenge/&7Light Gray Base/&7Gray Pale/&7Light Gray Bordure/&7Black Fess/&7Light Gray Per Fess'},
'&7Cyan Lozenge/&7Light Gray Base/&7Gray Pale/&7Light Gray Bordure/&7Black Fess/&7Light Gray Per Fess'},
['Half Filled Bundle'] = { title = 'Bundle', name = 'Half Filled Bundle' },
['Half Filled Bundle'] = { title = 'Bundle', name = 'Half Filled Bundle' },
['Filled Bundle'] = { title = 'Bundle', name = 'Filled Bundle' },
['Filled Bundle'] = { title = 'Bundle', name = 'Filled Bundle' },


-- Weapons --
-- Empty display name --
['Trident'] = { name = 'Trident', text = '/&7 When in main hand:/ &21.1 Attack Speed/ &29 Attack Damage'},
['debug_fourj_item'] = { title = '\226\128\140', name = 'debug_fourj_item' },
['Trident BE'] = { name = 'Trident', text = '/&9 +8 Attack Damage'},


-- Bedrock and Education Edition display names --
-- Equipment with custom rarity --
['Trident'] = { title = '&bTrident', name = 'Trident', text = '/&7 When in Main Hand:/ &29 Attack Damage/ &21.1 Attack Speed'},
['Damaged Trident'] = { title = '&bTrident', name = 'Damaged Trident', text = '/&7 When in Main Hand:/ &29 Attack Damage/ &21.1 Attack Speed'},
['Trident BE'] = { title = '&bTrident', name = 'Trident', text = '/&9 +8 Attack Damage'},
['Mace'] = { title = '&dMace', name = 'Mace', text = '/&7 When in Main Hand:/ &26 Attack Damage/ &20.6 Attack Speed'},
['Damaged Mace'] = { title = '&dMace', name = 'Damaged Mace', text = '/&7 When in Main Hand:/ &26 Attack Damage/ &20.6 Attack Speed'},
['Mace BE'] = { title = '&dMace', name = 'Mace', text = '/&9 +5 Attack Damage'},
["Damaged Elytra"] = { title = "&dElytra", name = "Damaged Elytra" },
-- Ominous Bottles --
    ['Ominous Bottle'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen (01:40:00)' },
    ['Ominous Bottle II'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen II (01:40:00)' },
    ['Ominous Bottle III'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen III (01:40:00)' },
    ['Ominous Bottle IV'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen IV (01:40:00)' },
    ['Ominous Bottle V'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen V (01:40:00)' },
 
-- Bedrock and Minecraft Education display names --
['Buried Treasure Map BE'] = { title = 'Treasure Map', name = 'Buried Treasure Map BE' },
['Elytra Wings'] = { title = 'Elytra Wings', name = 'Elytra' },
['Elytra Wings'] = { title = 'Elytra Wings', name = 'Elytra' },
['Cooked Beef'] = { title = 'Cooked Beef', name = 'Steak' },
['Glowing Obsidian'] = { title = 'tile.glowingobsidian.name', name = 'Glowing Obsidian' },
['Grass Carried'] = { title = 'Grass', name = 'Grass Carried' },
['Map (no markers)'] = { title = 'Map', name = 'Map', text = 'Display Markers: &cNo' },
['Map (no markers)'] = { title = 'Map', name = 'Map', text = 'Display Markers: &cNo' },
['Locator Map'] = { title = 'Map', name = 'Map', text = 'Display Markers: &aYes' },
['Locator Map'] = { title = 'Locator Map', name = 'Map BE' },
['Map BE'] = { title = 'Map', name = 'Map BE' },
['Shrub BE'] = { title = 'Fern', name = 'Short Grass' },
['Rose BE'] = { title = 'Rose', name = 'Rose BE' },
['Unknown'] = { title = 'Unknown', name = 'Missing Tile' },
['info_update'] = { title = 'tile.info_update.name', name = 'Missing Tile' },
['info_update2'] = { title = 'tile.info_update2.name', name = 'Missing Tile' },
['reserved6'] = { title = 'tile.reserved6.name', name = 'Missing Tile' },
['Pufferfish 3DS'] = { title = 'Pufferfish', name = 'Pufferfish 3DS' },
['Smooth Purpur'] = { title = 'tile.deprecated_purpur_block_2.name', name = 'Smooth Purpur' },
['Client Request Placeholder Block'] = { title = 'tile.client_request_placeholder_block.name', name = 'Missing Tile (texture) BE3' },
['Moving Block'] = { title = 'tile.moving_block.name', name = 'Missing Tile (texture) BE3' },
['Piston Arm Colision'] = { title = 'tile.piston_arm_colision.name', name = 'pistonArmCollision' },
['Sticky Piston Arm Colision'] = { title = 'tile.sticky_piston_arm_colision.name', name = 'pistonArmCollision' },
['Beacon BE'] = { title = '&bBeacon', name = 'Beacon BE' },
['Conduit BE'] = { title = '&eConduit', name = 'Conduit BE' },
['Dragon Egg BE'] = { title = '&dDragon Egg', name = 'Dragon Egg BE' },
['Skeleton Skull BE'] = { title = '&eSkeleton Skull', name = 'Skeleton Skull BE' },
['Wither Skeleton Skull BE'] = { title = '&bWither Skeleton Skull', name = 'Wither Skeleton Skull BE' },
['Zombie Head BE'] = { title = '&eZombie Head', name = 'Zombie Head BE' },
['Player Head BE'] = { title = '&ePlayer Head', name = 'Player Head BE' },
['Creeper Head BE'] = { title = '&eCreeper Head', name = 'Creeper Head BE' },
['Dragon Head BE'] = { title = '&dDragon Head', name = 'Dragon Head BE' },
['Deprecated Anvil'] = { title = 'Anvil', name = 'Deprecated Anvil' },
['Inverted Daylight Detector'] = { title = 'tile.daylight_detector_inverted.name', name = 'Inverted Daylight Detector' },


-- Chemistry --
-- Chemistry --
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['Chloride'] = { 'Calcium Chloride', 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
['Chloride'] = { 'Calcium Chloride', 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
['Sparkler'] = { 'Orange Sparkler', 'Blue Sparkler', 'Red Sparkler', 'Purple Sparkler', 'Green Sparkler' },
['Sparkler'] = { 'Orange Sparkler', 'Blue Sparkler', 'Red Sparkler', 'Purple Sparkler', 'Green Sparkler' },
['Matching Balloon'] = { 'White Balloon', 'Silver Balloon', 'Gray Balloon', 'Black Balloon', 'Brown Balloon', 'Red Balloon', 'Orange Balloon', 'Yellow Balloon', 'Lime Balloon', 'Green Balloon', 'Cyan Balloon', 'Light Blue Balloon', 'Blue Balloon', 'Purple Balloon', 'Magenta Balloon', 'Pink Balloon' },
['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' },
['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' },
['Matching Glow Stick'] = { 'White Glow Stick', 'Orange Glow Stick', 'Magenta Glow Stick', 'Light Blue Glow Stick',
'Yellow Glow Stick', 'Lime Glow Stick', 'Pink Glow Stick', 'Gray Glow Stick', 'Cyan Glow Stick',
-- April Fools' Day jokes --
'Purple Glow Stick', 'Blue Glow Stick', 'Brown Glow Stick', 'Green Glow Stick', 'Red Glow Stick' },
['Potion of Caring (Poison)'] = { title = 'Potion of Caring', text = '&cCaring', name = 'Potion of Caring (Poison)'},
['Potion of Caring (Poison) Enhanced'] = { title = 'Potion of Caring', text = '&cCaring II', name = 'Potion of Caring (Poison)'},
['Splash Potion of Caring (Poison)'] = { title = 'Splash Potion of Caring', text = '&cCaring', name = 'Splash Potion of Caring (Poison)'},
['Splash Potion of Caring (Poison) Enhanced'] = { title = 'Splash Potion of Caring', text = '&cCaring II', name = 'Splash Potion of Caring (Poison)'},
['Potion of Caring (Slowness)'] = { title = 'Potion of Caring', text = '&cCaring', name = 'Potion of Caring (Slowness)'},
['Splash Potion of Caring (Slowness)'] = { title = 'Splash Potion of Caring', text = '&cCaring', name = 'Splash Potion of Caring (Slowness)'},
['Potion of Sharing'] = { text = '&cSharing (1:30)//&5When Applied:/&9+1,3 Love Power', name = 'Potion of Sharing'},
['Potion of Sharing Extended'] = { text = '&cSharing (4:00)//&5When Applied:/&9+1,3 Love Power', name = 'Potion of Sharing'},
['Splash Potion of Sharing'] = { text = '&cSharing (1:07)//&5When Applied:/&9+1,3 Love Power', name = 'Splash Potion of Sharing'},
['Splash Potion of Sharing Extended'] = { text = '&cSharing (3:00)//&5When Applied:/&9+1,3 Love Power', name = 'Splash Potion of Sharing'},
['Air (April Fools\' joke)'] = { title = 'Air', name = 'Air (April Fools\' joke)'},
['Dupe Hack'] = { title = 'minecraft:dupe_hack', name = 'Dupe Hack' },
['New Thing Banner Pattern'] = { title = '&dBanner Pattern', name = 'New Thing Banner Pattern', text = '&7New Thing'},
['Potato of Knowledge'] = { text = 'Amount: 10', name = 'Potato of Knowledge'},
['Poisonous Potato Hammer'] = { title = '&bPoisonous Potato Hammer', text = '&7Knockback X//&7When in Main Hand/ &211 Attack Damage/ &26 Attack Speed', name = 'Poisonous Potato Hammer'},
['Potato Peeler'] = { text = '&a+10.0 Damage to Potato Mobs//&7 When in Main Hand/ &22 Attack Damage/ &25 Attack Speed', name = 'Potato Peeler'},
['Potato Oil'] = { text = '&9It\'s very slippery', name = 'Potato Oil'},
['Poisonous Potato Oil'] = { text = '&9It\'s very slippery/&cPoison (0:10)', name = 'Poisonous Potato Oil'},
['Potato Oil (Potion)'] = { title = 'Potato Oil', text = '&9It\'s very slippery', name = 'Potato Oil (Potion)'},
['Poisonous Potato Oil (Potion)'] = { title = 'Poisonous Potato Oil', text = '&9It\'s very slippery/&cPoison (0:10)', name = 'Poisonous Potato Oil (Potion)'},
['Splash Potato Oil'] = { text = '&9It\'s very slippery', name = 'Splash Potato Oil'},
['Splash Poisonous Potato Oil'] = { text = '&9It\'s very slippery/&cPoison (0:10)', name = 'Splash Poisonous Potato Oil'},
['Lingering Potato Oil'] = { text = '&9It\'s very slippery', name = 'Lingering Potato Oil'},
['Lingering Poisonous Potato Oil'] = { text = '&9It\'s very slippery/&cPoison (0:02)', name = 'Lingering Poisonous Potato Oil'},
['Arrow of Oilyness'] = { text = '&9It\'s very slippery', name = 'Arrow of Oilyness'},
['Arrow of Deadly Oilyness'] = { text = '&9It\'s very slippery/&cPoison (0:01)', name = 'Arrow of Deadly Oilyness'},
-- Note: These can't use this module's default color handling because potato peels have no white variant but do include the uncolored variant in recipes
['Any Potato Peels'] = { 'Potato Peels', 'Light Gray Potato Peels', 'Gray Potato Peels', 'Black Potato Peels', 'Brown Potato Peels', 'Red Potato Peels', 'Orange Potato Peels', 'Yellow Potato Peels', 'Lime Potato Peels', 'Green Potato Peels', 'Cyan Potato Peels', 'Light Blue Potato Peels', 'Blue Potato Peels', 'Purple Potato Peels', 'Magenta Potato Peels', 'Pink Potato Peels' },
-- Story Mode --
['Damaged White Pumpkin'] = { title = 'White Pumpkin', name = 'Damaged White Pumpkin' },
}
}


-- Tooltip colors --
-- Tooltip colors --
local yellowTooltips = {
local yellowTooltips = {
'Creeper Head',
    'Bottle o\' Enchanting',
'Damaged Elytra',
    'Chainmail Boots',
'Dragon Head',
    'Chainmail Chestplate',
'Dragon\'s Breath',
    'Chainmail Helmet',
'Elytra',
    'Chainmail Leggings',
'Head',
    'Conduit',
'Heart of the Sea',
    'Creeper Charge Banner Pattern',
'Piglin Head',
    'Creeper Head',
'Player Head',
    'Disc Fragment 5',
'Skeleton Skull',
    'Dragon\'s Breath',
'Totem of Undying',
    'Echo Shard',
'Wither Skeleton Skull',
    'Enchanted Book',
'Zombie Head',
    'Goat Horn',
    'Heart of the Sea',
    'Nautilus Shell',
    'Ominous Banner',
    'Piglin Head',
    'Player Head',
    'Recovery Compass',
    'Skeleton Skull',
    'Sniffer Egg',
    'Snout Banner Pattern',
    'Totem of Undying',
    'Zombie Head',
}
}
for _, name in ipairs( yellowTooltips ) do
for _, name in ipairs( yellowTooltips ) do
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local aquaTooltips = {
local aquaTooltips = {
'Beacon',
'Beacon',
'Conduit',
'Enchanted Golden Apple',
'Golden Apple',
    'Flow Banner Pattern',
'Guster Banner Pattern',
'Nether Star',
    'Skull Charge Banner Pattern',
    'Thing Banner Pattern',
    'Wither Skeleton Skull',
   
    "Golden Poisonous Potato",
}
}
for _, name in ipairs( aquaTooltips ) do
for _, name in ipairs( aquaTooltips ) do
Line 99: Line 179:
end
end


local lightPurpleTooltips = {
local magentaTooltips = {
'Barrier',
'Command Block',
'Chain Command Block',
'Debug Stick',
'Dragon Egg',
'Dragon Egg',
'Dragon Head',
'Elytra',
'Heavy Core',
'Jigsaw Block',
'Knowledge Book',
'Light',
'Repeating Command Block',
'Structure Block',
'Structure Block',
'Structure Void',
'Structure Void',
    'Jigsaw Block',
'Test Block',
    'Barrier',
'Test Instance Block',
"Enchanted Golden Poisonous Potato",
}
}
for _, name in ipairs( lightPurpleTooltips ) do
for _, name in ipairs( magentaTooltips ) do
aliases[name] = { title = '&d', name = name }
aliases[name] = { title = '&d', name = name }
end
end


local orangeItalicTooltips = {
local greenTooltips = {
'Ominous Banner',
'Poisonous Potato Plant',
'Potatiesh, Greatstaff of the Peasant',
'Big Brain',
'Poisonous Polytra',
'Powerful Potato',
'Vicious Potato',
'Mega Spud Spawn Egg',
}
}
for _, name in ipairs( orangeItalicTooltips ) do
for _, name in ipairs( greenTooltips ) do
aliases[name] = { title = '&6&o', name = name }
aliases[name] = { title = '&a', name = name }
end
 
-- Animated icons --
local animatedIcons = {
'Blue Key',
'Bubble Column',
'Calibrated Sculk Sensor',
    'Compass',
    'Clock',
    'Crimson Hyphae',
    'Crimson Stem',
'Debug Stick',
'Fire',
'Gear',
'Heat Block',
'Lava',
'Lodestone Compass',
'Magma Block',
'Magma Block BE',
'Nether Portal',
'Prismarine',
'Prismarine Slab',
'Prismarine Stairs',
'Prismarine Wall',
'Recovery Compass',
'Red Key',
'Sea Lantern',
'Stonecutter',
'Soul Fire',
'Sculk',
'Sculk Shrieker';
'Sculk Shrieker BE',
'Sculk Sensor',
'Sculk Sensor BE',
'Sculk Vein',
'Warped Hyphae',
'Warped Stem',
'Water',
'Written Book',
'Yellow Key'
}
for _, icon in ipairs( animatedIcons ) do
aliases[icon] = icon .. '.gif'
end
 
-- Some things are both animated and yellow --
local animatedIconsYellowTooltips = {
'Enchanted Book',
'Nether Star',
'Bottle o\' Enchanting',
}
for _, name in ipairs( animatedIconsYellowTooltips ) do
aliases[name] = { title = '&e', name = name .. '.gif' }
end
 
-- Some things are both animated and aqua --
local animatedIconsAquaTooltips = {
'End Crystal',
}
for _, name in ipairs( animatedIconsAquaTooltips ) do
aliases[name] = { title = '&b', name = name .. '.gif' }
end
 
-- Some things are both animated and purple --
local animatedIconsPurpleTooltips = {
'Command Block',
'Chain Command Block',
'Repeating Command Block',
'Enchanted Golden Apple',
}
for _, name in ipairs( animatedIconsPurpleTooltips ) do
aliases[name] = { title = '&d', name = name .. '.gif' }
end
 
-- Bedrock Edition Items --
local animatedEditionItems = {
BE = {
        'Lodestone Compass',
},
LCE = {
}
}
for edition, items in pairs(animatedEditionItems) do
for _, item in ipairs(items) do
local name = item .. ' ' .. edition
aliases[name] = { title = item, name = name .. '.gif' }
end
end
end


-- Tools and weapons --
-- Tools and weapons --
local tools = {
local tools = {
{'Wooden', 'Sword', 1.6, 4 },
{'Wooden', 'Sword', 4, 1.6 },
{'Stone', 'Sword', 1.6, 5 },
{'Stone', 'Sword', 5, 1.6 },
{'Iron', 'Sword', 1.6, 6 },
{'Copper', 'Sword', 5, 1.6 },
{'Golden', 'Sword', 1.6, 4 },
{'Iron', 'Sword', 6, 1.6 },
{'Diamond', 'Sword', 1.6, 7 },
{'Golden', 'Sword', 4, 1.6 },
{'Netherite', 'Sword', 1.6, 8 },
{'Diamond', 'Sword', 7, 1.6 },
{'Netherite', 'Sword', 8, 1.6 },
{'Wooden', 'Pickaxe', 1.2, 2 },
{'Wooden', 'Pickaxe', 2, 1.2 },
{'Stone', 'Pickaxe', 1.2, 3 },
{'Stone', 'Pickaxe', 3, 1.2 },
{'Iron', 'Pickaxe', 1.2, 4 },
{'Copper', 'Pickaxe', 3, 1.2 },
{'Golden', 'Pickaxe', 1.2, 2 },
{'Iron', 'Pickaxe', 4, 1.2 },
{'Diamond', 'Pickaxe', 1.2, 5 },
{'Golden', 'Pickaxe', 2, 1.2 },
{'Netherite', 'Pickaxe', 1.2, 6 },
{'Diamond', 'Pickaxe', 5, 1.2 },
{'Netherite', 'Pickaxe', 6, 1.2 },
{'Wooden', 'Axe', 0.8, 7 },
{'Wooden', 'Axe', 7, 0.8 },
{'Stone', 'Axe', 0.8, 9 },
{'Stone', 'Axe', 9, 0.8 },
{'Iron', 'Axe', 0.9, 9 },
{'Copper', 'Axe', 9, 0.8 },
{'Golden', 'Axe', 1, 7 },
{'Iron', 'Axe', 9, 0.9 },
{'Diamond', 'Axe', 1, 9 },
{'Golden', 'Axe', 7, 1 },
{'Netherite', 'Axe', 1, 10 },
{'Diamond', 'Axe', 9, 1 },
{'Netherite', 'Axe', 10, 1 },
{'Wooden', 'Shovel', 1, 2.5 },
{'Wooden', 'Shovel', 2.5, 1 },
{'Stone', 'Shovel', 1, 3.5 },
{'Stone', 'Shovel', 3.5, 1 },
{'Iron', 'Shovel', 1, 4.5 },
{'Copper', 'Shovel', 3.5, 1 },
{'Golden', 'Shovel', 1, 2.5 },
{'Iron', 'Shovel', 4.5, 1 },
{'Diamond', 'Shovel', 1, 5.5 },
{'Golden', 'Shovel', 2.5, 1 },
{'Netherite', 'Shovel', 1.6, 6.5 },
{'Diamond', 'Shovel', 5.5, 1 },
{'Netherite', 'Shovel', 6.5, 1 },
{'Wooden', 'Hoe', 1, 1 },
{'Wooden', 'Hoe', 1, 1 },
{'Stone', 'Hoe', 2, 1 },
{'Stone', 'Hoe', 1, 2 },
{'Iron', 'Hoe', 3, 1 },
{'Copper', 'Hoe', 1, 2 },
{'Iron', 'Hoe', 1, 3 },
{'Golden', 'Hoe', 1, 1 },
{'Golden', 'Hoe', 1, 1 },
{'Diamond', 'Hoe', 4, 1 },
{'Diamond', 'Hoe', 1, 4 },
{'Netherite', 'Hoe', 4, 1 }
{'Netherite', 'Hoe', 1, 4 }
}
}


Line 249: Line 265:
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
local damagedName = 'Damaged ' .. aliasName
local damagedName = 'Damaged ' .. aliasName
local text = '/&7When in main hand:/ &2' .. toolProps[3] .. ' Attack Speed/ &2' .. toolProps[4] .. ' Attack Damage'
local text = '/&7When in Main Hand:/ &2' .. toolProps[3] .. ' Attack Damage/ &2' .. toolProps[4] .. ' Attack Speed'
aliases[aliasName] = { title = aliasName, name = aliasName, text = text }
aliases[aliasName] = { title = aliasName, name = aliasName, text = text }
-- add damaged here as well so it gets the proper tooltip
aliases[damagedName] = { title = aliasName, name = damagedName, text = text }
aliases[damagedName] = { title = aliasName, name = damagedName, text = text }
local materialGroup = toolProps[1]:lower();
local materialGroup = toolProps[1]:lower()
local toolGroup = toolProps[2]:lower();
local toolGroup = toolProps[2]:lower()
if toolProps[2] ~= 'Sword' then
if toolProps[2] ~= 'Sword' then
Line 277: Line 292:
{'Wooden', 'Sword', 4 },
{'Wooden', 'Sword', 4 },
{'Stone', 'Sword', 5 },
{'Stone', 'Sword', 5 },
{'Copper', 'Sword', 5 },
{'Iron', 'Sword', 6 },
{'Iron', 'Sword', 6 },
{'Golden', 'Sword', 4 },
{'Golden', 'Sword', 4 },
Line 284: Line 300:
{'Wooden', 'Pickaxe', 2 },
{'Wooden', 'Pickaxe', 2 },
{'Stone', 'Pickaxe', 3 },
{'Stone', 'Pickaxe', 3 },
{'Copper', 'Pickaxe', 3 },
{'Iron', 'Pickaxe', 4 },
{'Iron', 'Pickaxe', 4 },
{'Golden', 'Pickaxe', 2 },
{'Golden', 'Pickaxe', 2 },
Line 291: Line 308:
{'Wooden', 'Axe', 3 },
{'Wooden', 'Axe', 3 },
{'Stone', 'Axe', 4 },
{'Stone', 'Axe', 4 },
{'Copper', 'Axe', 4 },
{'Iron', 'Axe', 5 },
{'Iron', 'Axe', 5 },
{'Golden', 'Axe', 3 },
{'Golden', 'Axe', 3 },
Line 298: Line 316:
{'Wooden', 'Shovel', 1 },
{'Wooden', 'Shovel', 1 },
{'Stone', 'Shovel', 2 },
{'Stone', 'Shovel', 2 },
{'Copper', 'Shovel', 2 },
{'Iron', 'Shovel', 3 },
{'Iron', 'Shovel', 3 },
{'Golden', 'Shovel', 1 },
{'Golden', 'Shovel', 1 },
Line 305: Line 324:
{'Wooden', 'Hoe', 2 },
{'Wooden', 'Hoe', 2 },
{'Stone', 'Hoe', 3 },
{'Stone', 'Hoe', 3 },
{'Copper', 'Hoe', 3 },
{'Iron', 'Hoe', 4 },
{'Iron', 'Hoe', 4 },
{'Golden', 'Hoe', 2 },
{'Golden', 'Hoe', 2 },
Line 315: Line 335:
aliases[aliasName .. ' BE'] = { title = aliasName, name = aliasName, text = '/&9+' .. toolProps[3] .. ' Attack Damage'}
aliases[aliasName .. ' BE'] = { title = aliasName, name = aliasName, text = '/&9+' .. toolProps[3] .. ' Attack Damage'}
end
end
-- Spears --
local spears = {
{ 'Wooden',    1.54, 1 },
{ 'Stone',    1.33, 2 },
{ 'Copper',    1.18, 2 },
{ 'Iron',      1.05, 3 },
{ 'Golden',    1.05, 1 },
{ 'Diamond',  0.95, 4 },
{ 'Netherite', 0.87, 5 },
}
for _, toolProps in ipairs( spears ) do
local aliasName = toolProps[1] .. ' Spear'
local damagedName = 'Damaged ' .. aliasName
local text = '/&7When in Main Hand:/ &2' .. toolProps[2] .. ' Attack Speed//' ..
            '&7When held:/ &2' .. toolProps[3] .. ' Attack Damage'
aliases[aliasName]  = { title = aliasName, name = aliasName, text = text }
aliases[damagedName] = { title = aliasName, name = damagedName, text = text }
local materialGroup = toolProps[1]:lower()
if not materialGroups[materialGroup] then materialGroups[materialGroup] = {} end
table.insert( materialGroups[materialGroup], aliases[aliasName] )
if not toolGroups['spear'] then toolGroups['spear'] = {} end
table.insert( toolGroups['spear'], aliases[aliasName] )
end
-- Armor tooltips --
local head = {
{'Leather Cap', 1 },
{'Copper Helmet', 2 },
{'Chainmail Helmet', 2, title = '&eChainmail Helmet' },
{'Iron Helmet', 2 },
{'Golden Helmet', 2 },
{'Diamond Helmet', 3, 2 },
{'Netherite Helmet', 3, 3, 1 },
{'Turtle Shell', 2 },
}
local chest = {
{'Leather Tunic', 3 },
{'Copper Chestplate', 4 },
{'Chainmail Chestplate', 5, title = '&eChainmail Chestplate' },
{'Iron Chestplate', 6 },
{'Golden Chestplate', 5 },
{'Diamond Chestplate', 8, 2 },
{'Netherite Chestplate', 8, 3, 1 },
}
local legs = {
{'Leather Pants', 2 },
{'Copper Leggings', 5 },
{'Chainmail Leggings', 4, title = '&eChainmail Leggings' },
{'Iron Leggings', 5 },
{'Golden Leggings', 3 },
{'Diamond Leggings', 6, 2 },
{'Netherite Leggings', 6, 3, 1 },
}
local feet = {
{'Leather Boots', 1 },
{'Copper Boots', 1 },
{'Chainmail Boots', 1, title = '&eChainmail Boots' },
{'Iron Boots', 2 },
{'Golden Boots', 1 },
{'Diamond Boots', 3, 2 },
{'Netherite Boots', 3, 3, 1 },
}
local body = {
{'Leather Horse Armor', 3 },
{'Copper Horse Armor', 4 },
{'Iron Horse Armor', 5 },
{'Golden Horse Armor', 7 },
{'Diamond Horse Armor', 11, 2 },
{'Wolf Armor', 11 },
{'Copper Nautilus Armor', 4 },
{'Iron Nautilus Armor', 5 },
{'Golden Nautilus Armor', 7 },
{'Diamond Nautilus Armor', 11, 2 },
{'Netherite Nautilus Armor', 19, 3, 1 },
}
local bodyParts = {
    {head, "on Head"},
    {chest, "on Chest"},
    {legs, "on Legs"},
    {feet, "on Feet"},
    {body, "equipped"}
}
local trimMaterial = {
{'Quartz', '&h'},
{'Iron', '&i'},
{'Netherite', '&j'},
{'Redstone', '&y'},
{'Copper', '&z'},
{'Gold', '&p'},
{'Emerald', '&q'},
{'Diamond', '&s'},
{'Lapis', '&t'},
{'Amethyst', '&u'},
{'Resin', '&v'},
}
for _, bodyPart in ipairs(bodyParts) do
    local items = bodyPart[1]
    local bodyPartName = bodyPart[2]
   
    for _, toolProps in ipairs(items) do
        local aliasName = toolProps[1]
        local aliasTitle = toolProps.title or aliasName
        local damagedName
        if string.find(aliasName, "Horse Armor") or string.find(aliasName, "Nautilus Armor") then
            damagedName = aliasName
        else
            damagedName = 'Damaged ' .. aliasName
        end   
        local text = '/&7When ' .. bodyPartName .. ':/&9+' .. toolProps[2] .. ' Armor/'
        if toolProps[3] then
            text = text .. '+' .. toolProps[3] .. ' Armor Toughness/'
        end
        if toolProps[4] then
            text = text .. '+' .. toolProps[4] .. ' Knockback Resistance'
        end
        aliases[aliasName] = { title = aliasTitle, name = aliasName, text = text }
        aliases[damagedName] = { title = aliasTitle, name = damagedName, text = text }
        if bodyPartName ~= "equipped" then
for _, materialType in ipairs( trimMaterial ) do
        local trimName = materialType[1] .. ' Trim ' .. aliasName
local trimText = '&7Upgrade:/ ' .. materialType[2] .. 'Armor Trim/ ' .. materialType[1] .. ' Material/'
aliases[trimName] = { title = aliasTitle, name = trimName, text = trimText .. text }
end
end
    end
end
-- Joke armor tooltips (To keep amber from applying to copper armor since it was added after 24w14potato) --
local head = {
{'Leather Cap', 1 },
{'Chainmail Helmet', 2, title = '&eChainmail Helmet' },
{'Iron Helmet', 2 },
{'Golden Helmet', 2 },
{'Diamond Helmet', 3, 2 },
{'Netherite Helmet', 3, 3, 1 },
{'Turtle Shell', 2 },
}
local chest = {
{'Leather Tunic', 3 },
{'Chainmail Chestplate', 5, title = '&eChainmail Chestplate' },
{'Iron Chestplate', 6 },
{'Golden Chestplate', 5 },
{'Diamond Chestplate', 8, 2 },
{'Netherite Chestplate', 8, 3, 1 },
}
local legs = {
{'Leather Pants', 2 },
{'Chainmail Leggings', 4, title = '&eChainmail Leggings' },
{'Iron Leggings', 5 },
{'Golden Leggings', 3 },
{'Diamond Leggings', 6, 2 },
{'Netherite Leggings', 6, 3, 1 },
}
local feet = {
{'Leather Boots', 1 },
{'Chainmail Boots', 1, title = '&eChainmail Boots' },
{'Iron Boots', 2 },
{'Golden Boots', 1 },
{'Diamond Boots', 3, 2 },
{'Netherite Boots', 3, 3, 1 },
}
local bodyParts = {
    {head, "on Head"},
    {chest, "on Chest"},
    {legs, "on Legs"},
    {feet, "on Feet"},
    {body, "equipped"}
}
local trimMaterial = {
{'Amber', '&6'},
}
for _, bodyPart in ipairs(bodyParts) do
    local items = bodyPart[1]
    local bodyPartName = bodyPart[2]
   
    for _, toolProps in ipairs(items) do
        local aliasName = toolProps[1]
        local aliasTitle = toolProps.title or aliasName
        local damagedName
        if string.find(aliasName, "Horse Armor") or string.find(aliasName, "Nautilus Armor") then
            damagedName = aliasName
        else
            damagedName = 'Damaged ' .. aliasName
        end   
        local text = '/&7When ' .. bodyPartName .. ':/&9+' .. toolProps[2] .. ' Armor/'
        if toolProps[3] then
            text = text .. '+' .. toolProps[3] .. ' Armor Toughness/'
        end
        if toolProps[4] then
            text = text .. '+' .. toolProps[4] .. ' Knockback Resistance'
        end
        aliases[aliasName] = { title = aliasTitle, name = aliasName, text = text }
        aliases[damagedName] = { title = aliasTitle, name = damagedName, text = text }
        if bodyPartName ~= "equipped" then
for _, materialType in ipairs( trimMaterial ) do
        local trimName = materialType[1] .. ' Trim ' .. aliasName
local trimText = '&7Upgrade:/ ' .. materialType[2] .. 'Armor Trim/ ' .. materialType[1] .. ' Material/'
aliases[trimName] = { title = aliasTitle, name = trimName, text = trimText .. text }
end
        end
end
end


-- Lists of item variants --
-- Lists of item variants --
local itemVariants = {
local itemVariants = {
['Dye'] = mw.clone( coloredDyes ),
['Small Flower'] = { 'Oxeye Daisy', 'Cornflower', 'Lily of the Valley', 'Wither Rose', 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip', 'Azure Bluet', 'Allium', 'Blue Orchid', 'Poppy', 'Dandelion', 'Torchflower', 'Closed Eyeblossom', 'Open Eyeblossom' },
['Colored Dye'] = coloredDyes,
['Eyeblossom'] = { 'Closed Eyeblossom', 'Open Eyeblossom' },
['Dyed Wool'] = {
'Orange Wool', 'Magenta Wool', 'Light Blue Wool', 'Yellow Wool', 'Lime Wool',
'Pink Wool', 'Gray Wool', 'Light Gray Wool', 'Cyan Wool', 'Purple Wool',
'Blue Wool', 'Brown Wool', 'Green Wool', 'Red Wool', 'Black Wool',
},
['Dyed Bed'] = {
'Orange Bed', 'Magenta Bed', 'Light Blue Bed', 'Yellow Bed', 'Lime Bed',
'Pink Bed', 'Gray Bed', 'Light Gray Bed', 'Cyan Bed', 'Purple Bed',
'Blue Bed', 'Brown Bed', 'Green Bed', 'Red Bed', 'Black Bed',
},
['Dyed Carpet'] = {
'Orange Carpet', 'Magenta Carpet', 'Light Blue Carpet', 'Yellow Carpet', 'Lime Carpet',
'Pink Carpet', 'Gray Carpet', 'Light Gray Carpet', 'Cyan Carpet', 'Purple Carpet',
'Blue Carpet', 'Brown Carpet', 'Green Carpet', 'Red Carpet', 'Black Carpet',
},
['Dyed Terracotta'] = {
'White Terracotta', 'Orange Terracotta', 'Magenta Terracotta', 'Light Blue Terracotta',
'Yellow Terracotta', 'Lime Terracotta', 'Pink Terracotta', 'Gray Terracotta',
'Light Gray Terracotta', 'Cyan Terracotta', 'Purple Terracotta', 'Blue Terracotta',
'Brown Terracotta', 'Green Terracotta', 'Red Terracotta', 'Black Terracotta',
},
['Dyed Candle'] = {
'White Candle', 'Orange Candle', 'Magenta Candle', 'Light Blue Candle',
'Yellow Candle', 'Lime Candle', 'Pink Candle', 'Gray Candle',
'Light Gray Candle', 'Cyan Candle', 'Purple Candle', 'Blue Candle',
'Brown Candle', 'Green Candle', 'Red Candle', 'Black Candle',
},
['Flower'] = { 'Oxeye Daisy', 'Cornflower', 'Lily of the Valley', 'Wither Rose', 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip', 'Azure Bluet', 'Allium', 'Blue Orchid', 'Poppy', 'Dandelion', 'Torchflower' },
['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' },
['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' },
['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' },
['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' },
Line 353: Line 566:
['Sandstone'] = { 'Sandstone', 'Cut Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' },
['Sandstone'] = { 'Sandstone', 'Cut Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' },
['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' },
['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' },
['Stone Slab'] = { 'Stone Slab', 'Smooth Stone Slab', 'Cobblestone Slab', 'Mossy Cobblestone Slab', 'Stone Brick Slab', 'Mossy Stone Brick Slab', 'Andesite Slab', 'Polished Andesite Slab',
['Stone Slab'] = { 'Stone Slab', 'Cobblestone Slab', 'Mossy Cobblestone Slab', 'Smooth Stone Slab', 'Stone Brick Slab', 'Mossy Stone Brick Slab',  
'Diorite Slab', 'Polished Diorite Slab', 'Granite Slab', 'Polished Granite Slab', 'Sandstone Slab', 'Cut Sandstone Slab', 'Smooth Sandstone Slab', 'Red Sandstone Slab', 'Cut Red Sandstone Slab',  
'Granite Slab', 'Polished Granite Slab', 'Diorite Slab', 'Polished Diorite Slab', 'Andesite Slab', 'Polished Andesite Slab',  
'Smooth Red Sandstone Slab', 'Brick Slab', { title = 'Prismarine Slab', name = 'Prismarine Slab.gif' }, 'Prismarine Brick Slab', 'Dark Prismarine Slab', 'Nether Brick Slab', 'Red Nether Brick Slab', 'Quartz Slab',  
'Cobbled Deepslate Slab', 'Polished Deepslate Slab', 'Deepslate Brick Slab', 'Deepslate Tile Slab', 'Brick Slab', 'Mud Brick Slab', 'Resin Brick Slab',
'Smooth Quartz Slab', 'Purpur Slab', 'End Stone Brick Slab', 'Petrified Oak Slab', 'Blackstone Slab', 'Polished Blackstone Slab', 'Polished Blackstone Brick Slab', 'Cobbled Deepslate Slab', 'Deepslate Brick Slab',  
'Sandstone Slab', 'Smooth Sandstone Slab', 'Cut Sandstone Slab', 'Red Sandstone Slab', 'Smooth Red Sandstone Slab', 'Cut Red Sandstone Slab', 'Prismarine Slab', 'Prismarine Brick Slab', 'Dark Prismarine Slab',  
'Deepslate Tile Slab', 'Polished Deepslate Slab' },
'Nether Brick Slab', 'Red Nether Brick Slab', 'Blackstone Slab', 'Polished Blackstone Slab', 'Polished Blackstone Brick Slab', 'End Stone Brick Slab', 'Purpur Slab', 'Quartz Slab', 'Smooth Quartz Slab', 'Petrified Oak Slab' },
['Stone Stairs'] = { 'Stone Stairs', 'Cobblestone Stairs', 'Mossy Cobblestone Stairs', 'Stone Brick Stairs', 'Mossy Stone Brick Stairs', 'Andesite Stairs', 'Polished Andesite Stairs',  
['Stone Stairs'] = { 'Stone Stairs', 'Cobblestone Stairs', 'Mossy Cobblestone Stairs', 'Stone Brick Stairs', 'Mossy Stone Brick Stairs',
'Diorite Stairs', 'Polished Diorite Stairs', 'Granite Stairs', 'Polished Granite Stairs', 'Sandstone Stairs', 'Smooth Sandstone Stairs', 'Red Sandstone Stairs', 'Smooth Red Sandstone Stairs',  
'Granite Stairs', 'Polished Granite Stairs', 'Diorite Stairs', 'Polished Diorite Stairs', 'Andesite Stairs', 'Polished Andesite Stairs',  
'Brick Stairs', { title = 'Prismarine Stairs', name = 'Prismarine Stairs.gif' }, 'Prismarine Brick Stairs', 'Dark Prismarine Stairs', 'Nether Brick Stairs', 'Red Nether Brick Stairs', 'Quartz Stairs', 'Smooth Quartz Stairs', 'Purpur Stairs',  
'Cobbled Deepslate Stairs', 'Polished Deepslate Stairs', 'Deepslate Brick Stairs', 'Deepslate Tile Stairs', 'Brick Stairs', 'Mud Brick Stairs', 'Resin Brick Stairs',  
'End Stone Brick Stairs', 'Blackstone Stairs', 'Polished Blackstone Stairs', 'Polished Blackstone Brick Stairs', 'Cobbled Deepslate Stairs', 'Deepslate Brick Stairs', 'Deepslate Tile Stairs',  
'Sandstone Stairs', 'Smooth Sandstone Stairs', 'Red Sandstone Stairs', 'Smooth Red Sandstone Stairs', 'Prismarine Stairs', 'Prismarine Brick Stairs', 'Dark Prismarine Stairs',  
'Polished Deepslate Stairs' },
'Nether Brick Stairs', 'Red Nether Brick Stairs', 'Blackstone Stairs', 'Polished Blackstone Stairs', 'Polished Blackstone Brick Stairs', 'End Stone Brick Stairs', 'Purpur Stairs', 'Quartz Stairs', 'Smooth Quartz Stairs' },
['Wall'] = { 'Cobblestone Wall', 'Mossy Cobblestone Wall', 'Stone Brick Wall', 'Mossy Stone Brick Wall', 'Granite Wall', 'Diorite Wall', 'Andesite Wall',  
'Cobbled Deepslate Wall', 'Polished Deepslate Wall', 'Deepslate Brick Wall', 'Deepslate Tile Wall', 'Brick Wall', 'Mud Brick Wall', 'Resin Brick Wall', 'Sandstone Wall', 'Red Sandstone Wall', 'Prismarine Wall',  
'Nether Brick Wall', 'Red Nether Brick Wall', 'Blackstone Wall', 'Polished Blackstone Wall', 'Polished Blackstone Brick Wall', 'End Stone Brick Wall' },
['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' },
['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' },
['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' },
['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' },
['Resin Block'] = { 'Block of Resin', 'Resin Bricks', 'Chiseled Resin Bricks' },
['Tulip'] = { 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip' },
['Tulip'] = { 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip' },
['Prismarine'] = { { title = 'Prismarine', name = 'Prismarine.gif' }, 'Prismarine Bricks', 'Dark Prismarine' },
['Prismarine'] = { 'Prismarine', 'Prismarine Bricks', 'Dark Prismarine' },
['Ore'] = { 'Coal Ore', 'Iron Ore', 'Gold Ore', 'Lapis Lazuli Ore', 'Redstone Ore', 'Emerald Ore', 'Diamond Ore', 'Nether Quartz Ore', 'Nether Gold Ore', 'Deepslate Coal Ore',  
['Ore'] = { 'Coal Ore', 'Iron Ore', 'Gold Ore', 'Lapis Lazuli Ore', 'Redstone Ore', 'Emerald Ore', 'Diamond Ore', 'Nether Quartz Ore', 'Nether Gold Ore', 'Deepslate Coal Ore',  
'Deepslate Copper Ore', 'Deepslate Emerald Ore', 'Deepslate Iron Ore', 'Deepslate Gold Ore', 'Deepslate Lapis Lazuli Ore', 'Deepslate Redstone Ore', 'Deepslate Diamond Ore'},
'Deepslate Copper Ore', 'Deepslate Emerald Ore', 'Deepslate Iron Ore', 'Deepslate Gold Ore', 'Deepslate Lapis Lazuli Ore', 'Deepslate Redstone Ore', 'Deepslate Diamond Ore'},
Line 375: Line 592:
['Coral'] = { 'Tube Coral', 'Brain Coral', 'Bubble Coral', 'Fire Coral', 'Horn Coral' },
['Coral'] = { 'Tube Coral', 'Brain Coral', 'Bubble Coral', 'Fire Coral', 'Horn Coral' },
['Coral Fan'] = { 'Tube Coral Fan', 'Brain Coral Fan', 'Bubble Coral Fan', 'Fire Coral Fan', 'Horn Coral Fan' },
['Coral Fan'] = { 'Tube Coral Fan', 'Brain Coral Fan', 'Bubble Coral Fan', 'Fire Coral Fan', 'Horn Coral Fan' },
['Wall'] = { 'Cobblestone Wall', 'Mossy Cobblestone Wall', 'Stone Brick Wall', 'Mossy Stone Brick Wall', 'Andesite Wall', 'Diorite Wall', 'Granite Wall', 'Sandstone Wall',
'Red Sandstone Wall', 'Brick Wall', { title = 'Prismarine Wall', name = 'Prismarine Wall.gif' }, 'Nether Brick Wall', 'Red Nether Brick Wall', 'End Stone Brick Wall', 'Blackstone Wall', 'Polished Blackstone Wall',
'Polished Blackstone Brick Wall', 'Cobbled Deepslate Wall', 'Deepslate Brick Wall', 'Deepslate Tile Wall', 'Polished Deepslate Wall' },
['Torch'] = { 'Torch', 'Soul Torch' },
['Torch'] = { 'Torch', 'Soul Torch' },
['Lantern'] = { 'Lantern', 'Soul Lantern' },
['Lantern'] = { 'Lantern', 'Soul Lantern' },
Line 389: Line 603:
['Stone Button'] = { 'Stone Button', 'Polished Blackstone Button' },
['Stone Button'] = { 'Stone Button', 'Polished Blackstone Button' },
['Stone Pressure Plate'] = { 'Stone Pressure Plate', 'Polished Blackstone Pressure Plate' },
['Stone Pressure Plate'] = { 'Stone Pressure Plate', 'Polished Blackstone Pressure Plate' },
['Nether Wood Pressure Plate'] = { 'Crimson Pressure Plate', 'Warped Pressure Plate' },
['Nether Wood Fence'] = { 'Crimson Fence', 'Warped Fence' },
['Nether Wood Trapdoor'] = { 'Crimson Trapdoor', 'Warped Trapdoor' },
['Nether Wood Fence Gate'] = { 'Crimson Fence Gate', 'Warped Fence Gate' },
['Nether Wood Stairs'] = { 'Crimson Stairs', 'Warped Stairs' },
['Nether Wood Door'] = { 'Crimson Door', 'Warped Door' },
['Nether Wood Sign'] = { 'Crimson Sign', 'Warped Sign' },
['Candle'] = { 'Candle', 'White Candle', 'Orange Candle', 'Magenta Candle', 'Light Blue Candle', 'Yellow Candle', 'Lime Candle', 'Pink Candle', 'Gray Candle', 'Light Gray Candle',
'Cyan Candle', 'Purple Candle', 'Blue Candle', 'Brown Candle', 'Green Candle', 'Red Candle', 'Black Candle' },
['Copper Block'] = { 'Copper Block', 'Exposed Copper Block', 'Weathered Copper Block', 'Oxidized Copper Block', 'Waxed Copper Block', 'Waxed Exposed Copper Block', 'Waxed Weathered Copper Block' },
['Cut Copper'] = { 'Cut Copper', 'Exposed Cut Copper', 'Weathered Cut Copper', 'Oxidized Cut Copper', 'Waxed Cut Copper', 'Waxed Exposed Cut Copper', 'Waxed Weathered Cut Copper' },
['Cut Copper Stairs'] = { 'Cut Copper Stairs', 'Exposed Cut Copper Stairs', 'Weathered Cut Copper Stairs', 'Oxidized Cut Copper Stairs', 'Waxed Cut Copper Stairs',
'Waxed Exposed Cut Copper Stairs', 'Waxed Weathered Cut Copper Stairs' },
['Cut Copper Slab'] = { 'Cut Copper Slab', 'Exposed Cut Copper Slab', 'Weathered Cut Copper Slab', 'Oxidized Cut Copper Slab', 'Waxed Cut Copper Slab', 'Waxed Exposed Cut Copper Slab',
'Waxed Weathered Cut Copper Slab' },
}
}
table.insert( itemVariants['Dye'], 1, 'White Dye' )
for aliasName, aliasItems in pairs( itemVariants ) do
aliases['Any ' .. aliasName] = aliasItems
aliases['Matching ' .. aliasName] = aliasItems
end


-- Copper --
-- Copper --
local copperstuff = {
local copperstuff = {
['Matching (Weathered) Copper Block'] = {'Copper Block', 'Lightly Weathered Copper Block', 'Semi-Weathered Copper Block', 'Weathered Copper BlocK'},
'Block of Copper',
['Matching (Weathered) Cut Copper'] = {'Cut Copper', 'Lightly Weathered Cut Copper', 'Semi-Weathered Cut Copper', 'Weathered Cut Copper'},
'Cut Copper',
['Matching Waxed (Weathered) Copper Block'] = {'Waxed Copper Block', 'Waxed Lightly Weathered Copper Block', 'Waxed Semi-Weathered Copper Block'},
'Cut Copper Stairs',
['Matching Waxed (Weathered) Cut Copper'] = {'Waxed Cut Copper', 'Waxed Lightly Weathered Cut Copper', 'Waxed Semi-Weathered Cut Copper'},
'Cut Copper Slab',
'Chiseled Copper',
'Copper Grate',
'Copper Bulb',
'Copper Door',
'Copper Trapdoor',
'Copper Chest',
'Copper Bars',
'Copper Chain',
'Copper Lantern',
'Copper Golem Statue',
'Lightning Rod',
}
}
local function map(tbl, f)
local coppervariants = { '', 'Exposed ', 'Weathered ', 'Oxidized ' }
    local t = {}
for _, copper in ipairs( copperstuff ) do
    for k,v in pairs(tbl) do
itemVariants['Unwaxed ' .. copper] = {}
        t[k] = f(v)
itemVariants['Waxed ' .. copper] = {}
    end
for _, coppervariant in ipairs( coppervariants ) do
    return t
local name = coppervariant .. copper
if copper == 'Block of Copper' and coppervariant ~= '' then
name = coppervariant .. 'Copper'
end
table.insert( itemVariants['Unwaxed ' .. copper], name )
table.insert( itemVariants['Waxed ' .. copper], 'Waxed ' .. name )
end
itemVariants[copper] = {}
for _, copperitem in ipairs( itemVariants['Unwaxed ' .. copper] ) do
table.insert( itemVariants[copper], copperitem )
end
for _, copperitem in ipairs( itemVariants['Waxed ' .. copper] ) do
table.insert( itemVariants[copper], copperitem )
end
end
end
for k, v in pairs(copperstuff) do
 
aliases[k] = v
for aliasName, aliasItems in pairs( itemVariants ) do
local k1 = k:gsub(' Block$', '')
aliases['Any ' .. aliasName] = aliasItems
local v1 = map(v, function(s) return s:gsub(' Block$', '') end)
aliases['Matching ' .. aliasName] = aliasItems
aliases[k1 .. 'Slab'] = map(v1, function(s) return s .. 'Slab' end)
aliases[k1 .. 'Stairs'] = map(v1, function(s) return s .. 'Stairs' end)
end
end


-- Discs --
-- Discs --
local discs = {  
local discs = {  
{ '13',       'C418',                     },
{ '13',                 'C418',           '',          '&e' },
{ 'Cat',       'C418',         'cat'      },
{ 'Cat',                 'C418',           'cat',       '&e' },
{ 'Blocks',   'C418',         'blocks'    },
{ 'Blocks',             'C418',           'blocks',   '&e' },
{ 'Chirp',     'C418',         'chirp'    },
{ 'Chirp',               'C418',           'chirp',     '&e' },
{ 'Far',       'C418',         'far'      },
{ 'Far',                 'C418',           'far',       '&e' },
{ 'Mall',     'C418',         'mall'      },
{ 'Mall',               'C418',           'mall',     '&e' },
{ 'Mellohi',   'C418',         'mellohi'  },
{ 'Mellohi',             'C418',           'mellohi',   '&e' },
{ 'Stal',     'C418',         'stal'      },
{ 'Stal',               'C418',           'stal',     '&e' },
{ 'Strad',     'C418',         'strad'    },
{ 'Strad',               'C418',           'strad',     '&e' },
{ 'Ward',     'C418',         'ward'      },
{ 'Ward',               'C418',           'ward',     '&e' },
{ '11',       'C418',                     },
{ '11',                 'C418',           '',          '&e' },
{ 'Wait',     'C418',         'wait'      },
{ 'Wait',               'C418',           'wait',     '&e' },
{ 'Otherside', 'Lena Raine',   'otherside' },
{ 'Otherside',           'Lena Raine',     'otherside', '&b' },
{ 'Pigstep',   'Lena Raine',               },
{ 'Pigstep',             'Lena Raine',     '',          '&b' },
{ '5',         'Samuel Åberg',             },
{ '5',                   'Samuel Åberg',   '',          '&e' },
{ 'Relic',     'Aaron Cherof',            },
{ 'Relic',               'Aaron Cherof',  '',          '&e' },
{ 'Precipice',          'Aaron Cherof',  '',          '&e' },
{ 'Creator',            'Lena Raine',    '',          '&b' },
{ 'Creator (Music Box)', 'Lena Raine',    '',          '&e' },
{ 'Tears',              'Amos Roddy',    '',          '&e' },
{ 'Lava Chicken',        'Hyper Potions',  '',          '&b' },
}
}
for _, disc in ipairs( discs ) do
for _, disc in ipairs( discs ) do
    local rarityColor = disc[4]
local name = 'Music Disc ' .. disc[1]
local name = 'Music Disc ' .. disc[1]
local artist = disc[2]
local artist = disc[2]
local trackname = disc[1]
local trackname = disc[1]
if disc[3] ~= nil then
if disc[3] ~= '' then
trackname = disc[3]
trackname = disc[3]
end
end
aliases[name] = { title = '&bMusic Disc', name = name, text = '&7' .. artist .. ' - ' .. trackname }
aliases[name] = { title = rarityColor .. 'Music Disc', name = name, text = '&7' .. artist .. ' - ' .. trackname }
end
end


Line 472: Line 694:
trackname = disc_fragment[2]
trackname = disc_fragment[2]
end
end
aliases[name] = { title = '&fDisc Fragment', name = name, text = '&7Music Disc - ' .. trackname }
aliases[name] = { title = '&eDisc Fragment', name = name, text = '&7Music Disc - ' .. trackname }
end
end


-- Damaged armor, note it skips tools and weapons as they are handled above to add the damage tooltip --
-- Paintings --
local paintings = {
{ 'Kebab med tre pepperoni',    'Kristoffer Zetterstrand', '1x1' },
{ 'de_aztec',                  'Kristoffer Zetterstrand', '1x1' },
{ 'Albanian',                  'Kristoffer Zetterstrand', '1x1' },
{ 'Target Successfully Bombed', 'Kristoffer Zetterstrand', '1x1' },
{ 'Paradisträd',                'Kristoffer Zetterstrand', '1x1' },
{ 'Wasteland',                  'Kristoffer Zetterstrand', '1x1' },
{ 'Meditative',                'Sarah Boeving',          '1x1' },
{ 'Wanderer',                  'Kristoffer Zetterstrand', '1x2' },
{ 'Graham',                    'Kristoffer Zetterstrand', '1x2' },
{ 'Prairie Ride',              'Sarah Boeving',          '1x2' },
{ 'The Pool',                  'Kristoffer Zetterstrand', '2x1' },
{ 'Bonjour Monsieur Courbet',  'Kristoffer Zetterstrand', '2x1' },
{ 'sunset_dense',              'Kristoffer Zetterstrand', '2x1' },
{ 'Seaside',                    'Kristoffer Zetterstrand', '2x1' },
{ 'Creebet',                    'Kristoffer Zetterstrand', '2x1' },
{ 'Match',                      'Kristoffer Zetterstrand', '2x2' },
{ 'Bust',                      'Kristoffer Zetterstrand', '2x2' },
{ 'The Stage Is Set',          'Kristoffer Zetterstrand', '2x2' },
{ 'The void',                  'Kristoffer Zetterstrand', '2x2' },
{ 'Skull and Roses',            'Kristoffer Zetterstrand', '2x2' },
{ 'Wither',                    'Mojang',                  '2x2' },
{ 'Baroque',                    'Sarah Boeving',          '2x2' },
{ 'Humble',                    'Sarah Boeving',          '2x2' },
{ 'Bouquet',                    'Kristoffer Zetterstrand', '3x3' },
{ 'Cavebird',                  'Kristoffer Zetterstrand', '3x3' },
{ 'Cotán',                      'Kristoffer Zetterstrand', '3x3' },
{ 'Endboss',                    'Kristoffer Zetterstrand', '3x3' },
{ 'Fern',                      'Kristoffer Zetterstrand', '3x3' },
{ 'Owlemons',                  'Kristoffer Zetterstrand', '3x3' },
{ 'Sunflowers',                'Kristoffer Zetterstrand', '3x3' },
{ 'Tides',                      'Kristoffer Zetterstrand', '3x3' },
{ 'Dennis',                    'Sarah Boeving',          '3x3'},
{ 'Backyard',                  'Kristoffer Zetterstrand', '3x4' },
{ 'Pond',                      'Kristoffer Zetterstrand', '3x4' },
{ 'Fighters',                  'Kristoffer Zetterstrand', '4x2' },
{ 'Changing',                  'Kristoffer Zetterstrand', '4x2' },
{ 'Finding',                    'Kristoffer Zetterstrand', '4x2' },
{ 'Lowmist',                    'Kristoffer Zetterstrand', '4x2' },
{ 'Passage',                    'Kristoffer Zetterstrand', '4x2' },
{ 'Mortal Coil',                'Kristoffer Zetterstrand', '4x3' },
{ 'Kong',                      'Kristoffer Zetterstrand', '4x3' },
{ 'Pointer',                    'Kristoffer Zetterstrand', '4x4' },
{ 'Pigscene',                  'Kristoffer Zetterstrand', '4x4' },
{ 'Skull On Fire',              'Kristoffer Zetterstrand', '4x4' },
{ 'Unpacked',                  'Sarah Boeving',          '4x4' },
{ 'Orb',                        'Kristoffer Zetterstrand', '4x4' },
{ 'Earth',                      'Mojang',                  '2x2' },
{ 'Wind',                      'Mojang',                  '2x2' },
{ 'Fire',                      'Mojang',                  '2x2' },
{ 'Water',                      'Mojang',                  '2x2' },
{ 'Tasty Shapes',              'Mr. Potato',              '2x2' },
{ 'Self-portrait',              'Mr. Potato',              '2x3' },
{ 'Potato',                    'Cris B',                  '4x2' },
{ 'In The Spotlight',          'Mr. Potato',              '3x3' },
{ 'Hot Potato',                'Mr. Potato',              '4x4' },
{ 'This is not a potato',      'Mr. Potato',              '8x4' },
{ 'The Treachery of Potatoes',  'Mr. Potato',              '8x8' }
}
for _, painting in ipairs( paintings ) do
local name = 'Painting ' .. painting[1]
local artist = painting[2]
local artwork = painting[1]
local size = painting[3]
aliases[name] = { title = 'Painting', name = 'Painting', text = '&e' .. artwork .. '/&7' .. artist .. '/' .. '&f' .. size }
end
 
-- Damaged items, note it skips tools, weapons, and armor as they are handled above to add the damage tooltip. --
-- Items with rarity (such as Mace and Elytra) are hard-coded in the module's beginning.
local damagedItems = {
local damagedItems = {
'Bow',
'Bow',
'Brush',
'Brush',
'Carrot on a Stick',
'Carrot on a Stick',
'Chainmail Boots',
'Chainmail Chestplate',
'Chainmail Helmet',
'Chainmail Leggings',
'Crossbow',
'Crossbow',
'Diamond Boots',
'Diamond Chestplate',
'Diamond Helmet',
'Diamond Leggings',
'Elytra',
'Fishing Rod',
'Fishing Rod',
'Flint and Steel',
'Flint and Steel',
'Golden Boots',
'Golden Chestplate',
'Golden Helmet',
'Golden Leggings',
'Iron Boots',
'Iron Chestplate',
'Iron Helmet',
'Iron Leggings',
'Leather Boots',
'Leather Tunic',
'Leather Cap',
'Leather Pants',
'Netherite Boots',
'Netherite Chestplate',
'Netherite Helmet',
'Netherite Leggings',
'Shears',
'Shears',
'Shield'
'Shield'
Line 536: Line 802:
'Fess',
'Fess',
'Field Masoned',
'Field Masoned',
'Flow',
'Flower Charge',
'Flower Charge',
'Globe',
'Globe',
'Gradient',
'Gradient',
'Guster',
'Inverted Chevron',
'Inverted Chevron',
'Lozenge',
'Lozenge',
Line 562: Line 830:
local colors = {
local colors = {
'White',
'White',
'Light Gray',
'Gray',
'Black',
'Brown',
'Red',
'Orange',
'Orange',
'Magenta',
'Light Blue',
'Yellow',
'Yellow',
'Lime',
'Lime',
'Pink',
'Green',
'Gray',
'Light Gray',
'Cyan',
'Cyan',
'Light Blue',
'Blue',
'Purple',
'Purple',
'Blue',
'Magenta',
'Brown',
'Pink'
'Green',
'Red',
'Black'
}
}


Line 595: Line 863:
-- Items that use the sixteen colors --
-- Items that use the sixteen colors --
local coloredItems = {
local coloredItems = {
'Balloon',
withWhite = {
'Banner',
'Banner',
'Bed',
'Bed',
'Carpet',
'Carpet',
'Concrete',
'Concrete',
'Concrete Powder',
'Concrete Powder',
'Glazed Terracotta',
'Glazed Terracotta',
'Hardened $1 Stained Glass',
'Glow Stick',
'Hardened $1 Stained Glass Pane',
'Hardened $1 Stained Glass',
'Shield',
'Hardened $1 Stained Glass Pane',
'Shulker Box',
'Shield',
'Stained Glass',
'Shulker Box',
'Stained Glass Pane',
'Stained Glass',
'Wool'
'Stained Glass Pane',
'Wool',
'Harness',
 
'$Dyed Bundle',
'$Dyed Candle',
'$Stained Terracotta',
},
noWhite = {
'$Dyed Wool',
'$Dyed Bed',
'$Dyed Carpet',
'$Colored Dye',
}
}
 
local coloredBadItems = {
['Light Gray Glow Stick'] = 1,
['Black Glow Stick'] = 1,
}
}
for _, item in ipairs( coloredItems ) do
 
local coloredItemAliases = {}
for type, items in pairs( coloredItems ) do
local itemName = ''
for _, item in ipairs( items ) do
local coloredItemAliases = {}
for _, color in ipairs( colors ) do
local defaultItemAliases
if item:find( '%$1' ) then
 
itemName = item:gsub( '%$1', color )
if item:find( '%$[^1]' ) then
else
defaultItemAliases = {}
itemName = color .. ' ' .. item
local itemName
if type == 'noWhite' then
itemName = item:gsub( '%$%w+', 'White' )
else
itemName = item:gsub( '%$%w+ ', '' )
end
table.insert( defaultItemAliases, itemName )
end
 
for _, color in ipairs( colors ) do
local itemName
if type ~= 'noWhite' or color ~= 'White' then
if item:find( '%$1' ) then
itemName = item:gsub( '%$1', color )
elseif item:find( '%$' ) then
itemName = item:gsub( '%$%w+', color )
else
itemName = color .. ' ' .. item
end
end
 
if not coloredBadItems[itemName] then
if defaultItemAliases then
table.insert( defaultItemAliases, itemName )
end
 
table.insert( coloredItemAliases, itemName )
end
end
 
if defaultItemAliases then
local defaultItem = item:gsub( '%$%w+ ', '' )
aliases['Any ' .. defaultItem] = defaultItemAliases
aliases['Matching ' .. defaultItem] = defaultItemAliases
end
end
table.insert( coloredItemAliases, itemName )
item = item:gsub( '%$1 ', '' )
item = item:gsub( '%$', '' )
aliases['Any ' .. item] = coloredItemAliases
aliases['Matching ' .. item] = coloredItemAliases
end
end
item = item:gsub( '%$1 ', '')
aliases['Any ' .. item] = coloredItemAliases
aliases['Matching ' .. item] = coloredItemAliases
end
end
-- list of all potions with no effects
-- list of all potions with no effects
Line 633: Line 951:
'Thick Potion',
'Thick Potion',
'Mundane Potion',
'Mundane Potion',
'Long Mundane Potion',
'Uncraftable Potion',
'Uncraftable Potion',
'Splash Water Bottle',
'Splash Water Bottle',
Line 638: Line 957:
'Thick Splash Potion',
'Thick Splash Potion',
'Mundane Splash Potion',
'Mundane Splash Potion',
'Splash Long Mundane Potion',
'Uncraftable Splash Potion',
'Uncraftable Splash Potion',
'Lingering Water Bottle',
'Lingering Water Bottle',
Line 643: Line 963:
'Thick Lingering Potion',
'Thick Lingering Potion',
'Mundane Lingering Potion',
'Mundane Lingering Potion',
'Lingering Long Mundane Potion',
'Uncraftable Lingering Potion',
'Uncraftable Lingering Potion',
'Tipped Arrow',
'Tipped Arrow',
Line 649: Line 970:
}
}
for _, name in ipairs(noEffects) do
for _, name in ipairs(noEffects) do
aliases[name] = { name = name, text = '&7No effects' }
aliases[name] = { name = name, text = '&7No Effects' }
end
end


Line 684: Line 1,005:
-- durations are in the order normal, extended, enhanced
-- durations are in the order normal, extended, enhanced
{name = 'Regeneration', effect = '&9Regeneration', enhanced = 'II',
{name = 'Regeneration', effect = '&9Regeneration', enhanced = 'II',
durations = { normal = { '0:45', '1:30', '0:22' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
durations = { normal = { '00:45', '01:30', '00:22' }, lingering = { '00:11', '00:22', '00:05' }, arrow = { '00:05', '00:11', '00:02' }}},
{ name = 'Swiftness', effect = '&9Speed', enhanced = 'II',  
{ name = 'Swiftness', effect = '&9Speed', enhanced = 'II', applied = {'&9+20% Speed', '&9+40% Speed'},  
durations = { normal = { '3:00', '8:00', '1:30' }, lingering = { '0:45', '2:00', '0:22' }, arrow = { '0:22', '1:00', '0:11' }}},
durations = { normal = { '03:00', '08:00', '01:30' }, lingering = { '00:45', '02:00', '00:22' }, arrow = { '00:22', '01:00', '00:11' }}},
{ name = 'Fire Resistance', effect = '&9Fire Resistance', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
{ name = 'Fire Resistance', effect = '&9Fire Resistance', durations = { normal = { '03:00', '08:00' }, lingering = { '00:45', '02:00' }, arrow = { '00:22', '01:00' }}},
{ name = 'Poison', effect = '&cPoison', enhanced = 'II',  
{ name = 'Poison', effect = '&cPoison', enhanced = 'II',  
durations = { normal = { '0:45', '1:30', '0:21' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
durations = { normal = { '00:45', '01:30', '00:21' }, lingering = { '00:11', '00:22', '00:05' }, arrow = { '00:05', '00:11', '00:02' }}},
{ name = 'Healing', effect = '&9Instant Health', enhanced = 'II' },
{ name = 'Healing', effect = '&9Instant Health', enhanced = 'II' },
{ name = 'Night Vision',   effect = '&9Night Vision',   durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
{ name = 'Night Vision', effect = '&9Night Vision', durations = { normal = { '03:00', '08:00' }, lingering = { '00:45', '02:00' }, arrow = { '00:22', '01:00' }}},
{ name = 'Weakness',       effect = '&cWeakness',       durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
{ name = 'Weakness', effect = '&cWeakness', applied = {'&c-4 Attack Damage'},
{ name = 'Strength', effect = '&9Strength', enhanced = 'II',  
durations = { normal = { '01:30', '04:00' }, lingering = { '00:22', '01:00' }, arrow = { '00:11', '00:30' }}},
durations = { normal = { '3:00', '8:00', '1:30'}, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
{ name = 'Strength', effect = '&9Strength', enhanced = 'II', applied = {'&9+3 Attack Damage', '&9+6 Attack Damage'},  
{ name = 'Slowness', effect = '&cSlowness', enhanced = 'IV',  
durations = { normal = { '03:00', '08:00', '01:30'}, lingering = {'00:45', '02:00', '00:22'}, arrow = { '00:22', '01:00', '00:11' }}},
durations = { normal = { '1:30', '4:00', '0:20'}, lingering = {'0:22', '1:00', '0:05'}, arrow = { '0:11', '0:30', '0:02' }}},
{ name = 'Slowness', effect = '&cSlowness', enhanced = 'IV', applied = {'&c-15% Speed', '&c-60% Speed'},  
{ name = 'Leaping', effect = '&9Jump Boost', enhanced = 'II',  
durations = { normal = { '01:30', '04:00', '00:20'}, lingering = {'00:22', '01:00', '00:05'}, arrow = { '00:11', '00:30', '00:02' }}},
durations = { normal = { '3:00', '8:00', '1:30' }, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
{ name = 'Leaping', effect = '&9Jump Boost', enhanced = 'II', applied = {'&9+1 Safe Fall Distance', '&9+2 Safe Fall Distance'},
durations = { normal = { '03:00', '08:00', '01:30' }, lingering = {'00:45', '02:00', '00:22'}, arrow = { '00:22', '01:00', '00:11' }}},
{ name = 'Harming', effect = '&cInstant Damage', enhanced = 'II' },
{ name = 'Harming', effect = '&cInstant Damage', enhanced = 'II' },
{ name = 'Water Breathing', effect = '&9Water Breathing', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
{ name = 'Water Breathing', effect = '&9Water Breathing', durations = { normal = { '03:00', '08:00' }, lingering = { '00:45', '02:00' }, arrow = { '00:22', '01:00' }}},
{ name = 'Invisibility',   effect = '&9Invisibility',   durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
{ name = 'Invisibility', effect = '&9Invisibility', applied = {'&c-100% Waypoint Transmit Range'},
{ name = 'Slow Falling',   effect = '&9Slow Falling',   durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
durations = { normal = { '03:00', '08:00' }, lingering = { '00:45', '02:00' }, arrow = { '00:22', '01:00' }}},
{ name = 'Luck', effect = '&9Luck',   durations = { normal = { '5:00' }, lingering = { '1:15' }, arrow = { '0:37' }}},
{ name = 'Slow Falling', effect = '&9Slow Falling', durations = { normal = { '01:30', '04:00' }, lingering = { '00:22', '01:00' }, arrow = { '00:11', '00:30' }}},
{ name = 'Decay', effect = '&cWither', durations = { normal = { '0:40' }, lingering = { '0:10' }, arrow = { '0:05' }}},
{ name = 'Luck', effect = '&9Luck', applied = {'&9+1 Luck'}, durations = { normal = { '05:00' }, lingering = { '01:15' }, arrow = { '00:37' }}},
{ name = 'the Turtle Master', text = '&cSlowness IV ($1)/&9Resistance III ($1)', enhanced = '&cSlowness VI ($1)/&9Resistance IV ($1)',
{ name = 'Decay', effect = '&cWither II', durations = { normal = { '00:40' }, lingering = { '00:10' }, arrow = { '00:05' }}},
durations = { normal = { '0:20', '0:40', '0:20' }, lingering = { '0:15', '0:45', '0:15' }, arrow = { '0:07', '0:22', '0:07' }}}
{ name = 'the Turtle Master', text = '&cSlowness IV ($1)/&9Resistance III ($1)//&5When Applied:/&c-60% Speed',
enhanced = '&cSlowness VI ($1)/&9Resistance IV ($1)//&5When Applied:/&c-90% Speed',
durations = { normal = { '00:20', '00:40', '00:20' }, lingering = { '00:05', '00:10', '00:05' }, arrow = {  '00:02', '00:05', '00:02' }}},
{ name = 'Oozing', effect = '&cOozing', durations = { normal = { '03:00' }, lingering = { '00:45' }, arrow = { '00:22' }}},
{ name = 'Infestation', effect = '&cInfested', durations = { normal = { '03:00' }, lingering = { '00:45' }, arrow = { '00:22' }}},
{ name = 'Weaving', effect = '&cWeaving', durations = { normal = { '03:00' }, lingering = { '00:45' }, arrow = { '00:22' }}},
{ name = 'Wind Charging', effect = '&cWind Charged', durations = { normal = { '03:00' }, lingering = { '00:45' }, arrow = { '00:22' }}},
{ name = 'Big', effect = '&9Big', enhanced = 'II', applied = {'&9+1 Entity Scale', '&9+2 Entity Scale'},
durations = { normal = { '03:00', '08:00', '01:30' }, lingering = { '00:45', '02:00', '00:22' }, arrow = { '00:22', '01:00', '00:11' }}},
{ name = 'Small', effect = '&9Small', enhanced = 'II', applied = {'&c-0.5 Entity Scale', '&c-1 Entity Scale'},
durations = { normal = { '03:00', '08:00', '01:30' }, lingering = { '00:45', '02:00', '00:22' }, arrow = { '00:22', '01:00', '00:11' }}},
{ name = 'Sticky', effect = '&9Sticky', durations = { normal = { '01:30' }, lingering = { '00:22' }, arrow = { '00:11' }}}
}
}
local types = {
local types = {
Line 733: Line 1,067:
if effect.text then
if effect.text then
aliases[name] = { name = potionName, text = effect.text:gsub( '%$1', durations[1] ) }
aliases[name] = { name = potionName, text = effect.text:gsub( '%$1', durations[1] ) }
aliases[name .. ' Extended'] = { name = potionName, text = effect.text:gsub( '%$1', durations[2] ) }
aliases[name .. ' Extended'] = { name = potionName, text = effect.text:gsub( '%$1', durations[2] ) .. '/&8Extended' }
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.enhanced:gsub( '%$1', durations[3] ) }
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.enhanced:gsub( '%$1', durations[3] ) .. '/&8Enhanced' }
elseif effect.applied then
-- attribute changes by the effect
local applied = effect.applied
-- we always have normal
aliases[name] = { name = potionName, text = string.format( '%s (%s)//&5When Applied:/%s', effect.effect, durations[1], applied[1] ) }
-- ensure we have extended
if durations[2] then
aliases[name .. ' Extended'] = { name = potionName, text = string.format( '%s (%s)//&5When Applied:/%s', effect.effect, durations[2], applied[1] ) .. '/&8Extended' }
-- and enhanced
if effect.enhanced then
aliases[name .. ' Enhanced'] = { name = potionName, text = string.format( '%s %s (%s)//&5When Applied:/%s', effect.effect, effect.enhanced, durations[3], applied[2] ) .. '/&8Enhanced' }
end
end
else
else
-- we always have normal
-- we always have normal
Line 741: Line 1,091:
-- ensure we have extended
-- ensure we have extended
if durations[2] then
if durations[2] then
aliases[name .. ' Extended'] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[2] ) }
aliases[name .. ' Extended'] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[2] ) .. '/&8Extended' }
-- and enhanced, currently there is nothing with a duration that can be extended but not enhanced
-- and enhanced
if effect.enhanced then
if effect.enhanced then
aliases[name .. ' Enhanced'] = { name = potionName, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ) }
aliases[name .. ' Enhanced'] = { name = potionName, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ) .. '/&8Enhanced' }
end
end
end
end
Line 752: Line 1,102:
-- otherwise its just effect, currently every potion with no duration can be enhanced
-- otherwise its just effect, currently every potion with no duration can be enhanced
aliases[name] = { name = potionName, text = effect.effect}
aliases[name] = { name = potionName, text = effect.effect}
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.effect .. ' ' .. effect.enhanced }
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.effect .. ' ' .. effect.enhanced .. '/&8Enhanced' }
end
end
Line 777: Line 1,127:
         'Mangrove',
         'Mangrove',
         'Cherry',
         'Cherry',
        'Pale Oak',
         'Bamboo',
         'Bamboo',
     },
     },
Line 795: Line 1,146:
local woodItems = {
local woodItems = {
     overworld = {
     overworld = {
        'Log',
         'Wood',
         'Wood',
         'Log',
         'Stripped $1 Log',
        'Stripped $1 Wood',
         'Boat',
         'Boat',
         'Boat with Chest',
         'Boat with Chest',
        'Stripped $1 Log',
        'Stripped $1 Wood',
        'Wood Planks',
        'Wood Slab',
        'Wood Stairs',
        'Wood Pressure Plate',
        'Wood Button',
        'Wood Door',
        'Wood Trapdoor',
        'Wood Fence Gate',
        'Wood Fence',
        'Wood Sign',
         'Sapling',
         'Sapling',
     },
     },
Line 820: Line 1,161:
     },
     },
     both = {
     both = {
         '$world Planks',
-- Any/Matching X or Y
         '${Log,Stem}',
         '${Wood,Hyphae}',
         '${Wood,Hyphae}',
        '${Log,Stem}',
         'Stripped $1 ${Wood,Hyphae}',
         'Stripped $1 ${Wood,Hyphae}',
         'Stripped $1 ${Log,Stem}',
         'Stripped $1 ${Log,Stem}',
-- Dimensional prefixes
        '$world Planks',
        '$world $wood Stairs',
        '$world $wood Slab',
        '$world $wood Fence',
        '$world $wood Fence Gate',
        '$world $wood Door',
        '$world $wood Trapdoor',
        '$world $wood Pressure Plate',
        '$world $wood Button',
        '$world $wood Sign',
        '$world $wood Hanging Sign',
        '$world $wood Shelf',
-- Both dimensions
-- Items with non-wood variants include $wood
        'Planks',
        '$wood Stairs',
        '$wood Slab',
        '$wood Fence',
         'Fence Gate',
         'Fence Gate',
        -- '$world Wood Fence',
        '$wood Fence',
         '$wood Door',
         '$wood Door',
        '$wood Trapdoor',
        '$wood Pressure Plate',
         '$wood Button',
         '$wood Button',
         '$wood Pressure Plate',
         'Sign',
         '$world Hanging Sign',
         'Hanging Sign',
         '$wood Trapdoor',
         'Shelf',
        '$world $wood Slab',
        '$wood Stairs',
        'Sign'
     }
     }
}
}
Line 846: Line 1,205:
             woodItemWorld['Overworld ' .. item] = 'overworld'
             woodItemWorld['Overworld ' .. item] = 'overworld'
woodItemWorld['Nether ' .. item] = 'nether'
woodItemWorld['Nether ' .. item] = 'nether'
else
woodItemWorld[item] = world
end
end
woodItemWorld[item] = world
     end
     end
end
end


local woodBadItems = {
local woodBadItems = {
['Bamboo Hanging Sign'] = 1,
['Bamboo Sapling'] = 1,
['Bamboo Sapling'] = 1,
['Bamboo Wood'] = 1,
['Bamboo Wood'] = 1,
Line 899: Line 1,258:
-- Parse ${,} (world-select) syntax
-- Parse ${,} (world-select) syntax
item = item:gsub("%${(.-),(.-)}", "%1 or %2")
item = item:gsub("%${(.-),(.-)}", "%1 or %2")
     item = item:gsub('%$wood ', 'wood ')
     item = item:gsub('%$wood', 'Wooden')
     item = item:gsub('%$1 ', '')
     item = item:gsub('%$1 ', '')
     aliases['Any ' .. item] = woodAliases
     aliases['Any ' .. item] = woodAliases
Line 905: Line 1,264:
end
end


-- Bedrock Edition Items --
-- Light blocks --
local editionItems = {
for level = 0, 15 do
BE = {
aliases["Light " .. level] = { title = "&dLight", name = "Light " .. level }
'Acacia Fence Gate',
aliases["Light " .. level .. " BE"] = { title = "Light", name = "Light " .. level .. " BE" }
'Beacon',
end
'Birch Fence Gate',
 
'Black Stained Glass Pane',
-- Pottery Sherds --
'Blue Ice',
local pottery_sherds = {
'Blue Stained Glass Pane',
{ 'Angler' },
'Bow',
{ 'Arms Up' },
'Brown Stained Glass Pane',
{ 'Archer' },
'Bucket of Pufferfish',
{ 'Blade' },
'Bucket of Tropical Fish',
{ 'Brewer' },
'Chest',
{ 'Burn' },
'Conduit',
{ 'Danger' },
'Creeper Head',
{ 'Explorer' },
'Crimson Fence Gate',
{ 'Flow' },
'Crying Obsidian',
{ 'Friend' },
'Cyan Stained Glass Pane',
{ 'Guster' },
'Dark Oak Fence Gate',
{ 'Heart' },
'Dragon Egg',
{ 'Heartbreak' },
'Dragon Head',
{ 'Howl' },
'Enchanting Table',
{ 'Miner' },
'End Gateway',
{ 'Mourner' },
'End Portal Frame',
{ 'Plenty' },
'End Portal',
{ 'Prize' },
'End Rod',
{ 'Scrape' },
'Ender Chest',
{ 'Sheaf' },
'Flowing Lava',
{ 'Shelter' },
'Glass Pane',
{ 'Skull' },
'Glowstone',
{ 'Snort' },
'Gray Stained Glass Pane',
'Green Stained Glass Pane',
'Head',
'Honey Block',
'Horn Coral Block',
'Iron Bars',
'Jack o\'Lantern',
'Jigsaw Block',
'Jungle Fence Gate',
'Jungle Leaves',
'Lava',
'Leather Horse Armor',
'Light Blue Stained Glass Pane',
'Light Gray Stained Glass Pane',
'Lime Stained Glass Pane',
'Magenta Stained Glass Pane',
'Magma Block',
'Map',
'Minecart with Command Block',
'Monster Spawner',
'Oak Fence Gate',
'Observer',
'Ocean Explorer Map',
'Orange Stained Glass Pane',
'Peony',
'Pink Stained Glass Pane',
'Purple Stained Glass Pane',
'Red Stained Glass Pane',
'Rose Bush',
'Scaffolding',
'Sea Lantern',
'Shroomlight',
'Skeleton Skull',
'Spawn Cat',
'Spawn Panda',
'Spawn Wandering Trader',
'Spawner',
'Spruce Fence Gate',
'Stonecutter',
'Structure Void',
'Trapped Chest',
'Warped Fence Gate',
'White Stained Glass Pane',
'Wither Skeleton Skull',
'Woodland Explorer Map',
'Yellow Stained Glass Pane',
'Zombie Head',
},
LCE = {
'Peony',
'Rose Bush',
'Shrub'
}
}
}
for edition, items in pairs(editionItems) do
 
for _, item in ipairs(items) do
local potterySherdAliases = {}
local name = item .. ' ' .. edition
for _, pottery_sherd in ipairs(pottery_sherds) do
aliases[name] = { title = item, name = name }
local name = pottery_sherd[1] .. ' Pottery Sherd'
end
aliases[name] = { title = '&e' .. name , name = name }
table.insert(potterySherdAliases, aliases[name])
end
end
table.insert(potterySherdAliases, 'Brick')


-- Light blocks
aliases['Any Pottery Sherd'] = potterySherdAliases
for level = 0, 15 do
aliases["Light Block " .. level] = {title = "Light Block", name = "Light Block " .. level}
aliases["Light " .. level] = {title = "&dLight", name = "Light " .. level}
end
aliases["Light Negative"] = {title = "&dLight", name = "Light Negative"}


-- Smithing Template
-- Smithing Templates --
local smithing_templates = {
local smithing_templates = {
{ 'Netherite Upgrade',    'Diamond Equipment', 'Netherite Ingot'  },
{ 'Netherite Upgrade',    'Diamond Equipment', 'Netherite Ingot', '&e' },
{ 'Coast Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Bolt Armor Trim',      'Armor',            'Ingot & Crystals', '&e' },
{ 'Dune Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Coast Armor Trim',    'Armor',            'Ingot & Crystals', '&e' },
{ 'Eye Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Dune Armor Trim',      'Armor',            'Ingot & Crystals', '&e' },
{ 'Host Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Eye Armor Trim',      'Armor',            'Ingot & Crystals', '&b' },
{ 'Raiser Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Flow Armor Trim',      'Armor',            'Ingot & Crystals', '&e' },
{ 'Rib Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Host Armor Trim',      'Armor',            'Ingot & Crystals', '&e' },
{ 'Sentry Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Raiser Armor Trim',    'Armor',            'Ingot & Crystals', '&e' },
{ 'Shaper Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Rib Armor Trim',      'Armor',            'Ingot & Crystals', '&e' },
{ 'Silence Armor Trim',  'Armor',            'Ingot & Crystals' },
{ 'Sentry Armor Trim',    'Armor',            'Ingot & Crystals', '&e' },
{ 'Snout Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Shaper Armor Trim',    'Armor',            'Ingot & Crystals', '&e' },
{ 'Spire Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Silence Armor Trim',  'Armor',            'Ingot & Crystals', '&d' },
{ 'Tide Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Snout Armor Trim',    'Armor',            'Ingot & Crystals', '&e' },
{ 'Vex Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Spire Armor Trim',    'Armor',            'Ingot & Crystals', '&b' },
{ 'Ward Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Tide Armor Trim',      'Armor',            'Ingot & Crystals', '&e' },
{ 'Wayfinder Armor Trim', 'Armor',            'Ingot & Crystals' },
{ 'Vex Armor Trim',      'Armor',            'Ingot & Crystals', '&b' },
{ 'Wild Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Ward Armor Trim',      'Armor',            'Ingot & Crystals', '&b' },
{ 'Wayfinder Armor Trim', 'Armor',            'Ingot & Crystals', '&e' },
{ 'Wild Armor Trim',      'Armor',            'Ingot & Crystals', '&e' },


}
}
Line 1,028: Line 1,333:
local armor_trims_array = {}
local armor_trims_array = {}
for _,smithing_template in pairs(smithing_templates) do
for _,smithing_template in pairs(smithing_templates) do
    local rarityColor = smithing_template[4]
local current_alias = {
local current_alias = {
title = 'Smithing Template',
title = rarityColor .. smithing_template[1],
name = smithing_template[1] .. ' Smithing Template',
name = smithing_template[1] .. ' Smithing Template',
text = '&7' .. smithing_template[1] .. '//Applies to:/ &9' .. smithing_template[2] .. '/&7Ingredients:/ &9' .. smithing_template[3],
text = '&7' .. 'Smithing Template' .. '//Applies to:/ &9' .. smithing_template[2] .. '/&7Ingredients:/ &9' .. smithing_template[3],
}
}
aliases[smithing_template[1]] = current_alias
aliases[smithing_template[1]] = current_alias
Line 1,046: Line 1,352:
aliases['Matching Armor Trim Smithing Template'] = armor_trims_array
aliases['Matching Armor Trim Smithing Template'] = armor_trims_array
aliases['Any Armor Trim Smithing Template'] = armor_trims_array
aliases['Any Armor Trim Smithing Template'] = armor_trims_array


return aliases
return aliases

Latest revision as of 20:17, 16 October 2025

This is the documentation page. It will be transcluded into the main module page. See Template:Documentation for more information

This table defines the aliases used in Module:Inventory slot.


de:Modul:Inventar slot/Aliases es:Módulo:Inventory slot/Aliases fr:Module:Case inventaire/Alias ja:モジュール:Inventory slot/Aliases ko:모듈:Inventory slot/Aliases pt:Módulo:Inventory slot/Aliases ru:Модуль:Инвентарный слот/Псевдонимы uk:Модуль:Інвентарний слот/Псевдоніми zh:模块:Inventory slot/Aliases



local aliases = {
	-- Common fuel types for furnace --
	['Any fuel'] = { 'Coal', 'Charcoal', { title = 'Log', name = 'Oak Log' }, { title = 'Overworld Planks', name = 'Oak Planks' }, 'Lava Bucket', 'Block of Coal' },
	
	-- All armor --
	['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' },
	['Any copper armor'] = { 'Copper Helmet', 'Copper Chestplate', 'Copper Leggings', 'Copper Boots' },
	['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' },
	['Any chainmail armor'] = { 'Chainmail Helmet', 'Chainmail Chestplate', 'Chainmail Leggings', 'Chainmail Boots' },
	['Any iron armor'] = { 'Iron Helmet', 'Iron Chestplate', 'Iron Leggings', 'Iron Boots' },
	['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' },
	['Any netherite armor'] = { 'Netherite Helmet', 'Netherite Chestplate', 'Netherite Leggings', 'Netherite Boots' },

    -- Stones --
	['Any Cobblestone or Blackstone'] = { 'Cobblestone', 'Blackstone' },
	['Any stone-tier block'] = { 'Cobblestone', 'Blackstone', 'Cobbled Deepslate' },

	-- Miscellaeous collections --
	['Any leaves'] = { 'Oak Leaves', 'Spruce Leaves', 'Birch Leaves', 'Acacia Leaves', 'Jungle Leaves', 'Dark Oak Leaves', 'Mangrove Leaves', 'Cherry Leaves', 'Pale Oak Leaves', 'Azalea Leaves', 'Flowering Azalea Leaves' };
	['Any Egg'] = { 'Egg', 'Blue Egg', 'Brown Egg'};
	['Any copper tools'] = { 'Copper Sword', 'Copper Pickaxe', 'Copper Axe', 'Copper Shovel', 'Copper Hoe' },
	['Any Chain'] = { 'Iron Chain', 'Copper Chain', 'Exposed Copper Chain', 'Weathered Copper Chain', 'Oxidized Copper Chain', 'Waxed Copper Chain', 'Waxed Exposed Copper Chain', 'Waxed Weathered Copper Chain', 'Waxed Oxidized Copper Chain' };
		
	-- Display names --
	['Broken Elytra'] = { title = '&dElytra', name = 'Broken Elytra' },
	['Button'] = { title = 'Button', name = 'Stone Button'},
	['Wooden Button'] = { title = 'Button', name = 'Oak Button'},
	['Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Arrow Loaded Crossbow' },
	['Damaged Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Arrow Loaded Crossbow' },
	['Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Firework Loaded Crossbow' },
	['Damaged Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Firework Loaded Crossbow' },
	['Ominous Banner'] = { title = '&6&oOminous Banner', name = 'Ominous Banner', text = 
		'&7Cyan Lozenge/&7Light Gray Base/&7Gray Pale/&7Light Gray Bordure/&7Black Fess/&7Light Gray Per Fess'},
	['Half Filled Bundle'] = { title = 'Bundle', name = 'Half Filled Bundle' },
	['Filled Bundle'] = { title = 'Bundle', name = 'Filled Bundle' },

	-- Empty display name --
	['debug_fourj_item'] = { title = '\226\128\140', name = 'debug_fourj_item' },

	-- Equipment with custom rarity --
	['Trident'] = { title = '&bTrident', name = 'Trident', text = '/&7 When in Main Hand:/ &29 Attack Damage/ &21.1 Attack Speed'},
	['Damaged Trident'] = { title = '&bTrident', name = 'Damaged Trident', text = '/&7 When in Main Hand:/ &29 Attack Damage/ &21.1 Attack Speed'},
	['Trident BE'] = { title = '&bTrident', name = 'Trident', text = '/&9 +8 Attack Damage'},
	['Mace'] = { title = '&dMace', name = 'Mace', text = '/&7 When in Main Hand:/ &26 Attack Damage/ &20.6 Attack Speed'},
	['Damaged Mace'] = { title = '&dMace', name = 'Damaged Mace', text = '/&7 When in Main Hand:/ &26 Attack Damage/ &20.6 Attack Speed'},
	['Mace BE'] = { title = '&dMace', name = 'Mace', text = '/&9 +5 Attack Damage'},
	["Damaged Elytra"] = { title = "&dElytra", name = "Damaged Elytra" },
	
	-- Ominous Bottles --
    ['Ominous Bottle'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen (01:40:00)' },
    ['Ominous Bottle II'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen II (01:40:00)' },
    ['Ominous Bottle III'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen III (01:40:00)' },
    ['Ominous Bottle IV'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen IV (01:40:00)' },
    ['Ominous Bottle V'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen V (01:40:00)' },

	-- Bedrock and Minecraft Education display names --
	['Buried Treasure Map BE'] = { title = 'Treasure Map', name = 'Buried Treasure Map BE' },
	['Elytra Wings'] = { title = 'Elytra Wings', name = 'Elytra' },
	['Glowing Obsidian'] = { title = 'tile.glowingobsidian.name', name = 'Glowing Obsidian' },
	['Grass Carried'] = { title = 'Grass', name = 'Grass Carried' },
	['Map (no markers)'] = { title = 'Map', name = 'Map', text = 'Display Markers: &cNo' },
	['Locator Map'] = { title = 'Locator Map', name = 'Map BE' },
	['Map BE'] = { title = 'Map', name = 'Map BE' },
	['Shrub BE'] = { title = 'Fern', name = 'Short Grass' },
	['Rose BE'] = { title = 'Rose', name = 'Rose BE' },
	['Unknown'] = { title = 'Unknown', name = 'Missing Tile' },
	['info_update'] = { title = 'tile.info_update.name', name = 'Missing Tile' },
	['info_update2'] = { title = 'tile.info_update2.name', name = 'Missing Tile' },
	['reserved6'] = { title = 'tile.reserved6.name', name = 'Missing Tile' },
	['Pufferfish 3DS'] = { title = 'Pufferfish', name = 'Pufferfish 3DS' },
	['Smooth Purpur'] = { title = 'tile.deprecated_purpur_block_2.name', name = 'Smooth Purpur' },
	['Client Request Placeholder Block'] = { title = 'tile.client_request_placeholder_block.name', name = 'Missing Tile (texture) BE3' },
	['Moving Block'] = { title = 'tile.moving_block.name', name = 'Missing Tile (texture) BE3' },
	['Piston Arm Colision'] = { title = 'tile.piston_arm_colision.name', name = 'pistonArmCollision' },
	['Sticky Piston Arm Colision'] = { title = 'tile.sticky_piston_arm_colision.name', name = 'pistonArmCollision' },
	['Beacon BE'] = { title = '&bBeacon', name = 'Beacon BE' },
	['Conduit BE'] = { title = '&eConduit', name = 'Conduit BE' },
	['Dragon Egg BE'] = { title = '&dDragon Egg', name = 'Dragon Egg BE' },
	['Skeleton Skull BE'] = { title = '&eSkeleton Skull', name = 'Skeleton Skull BE' },
	['Wither Skeleton Skull BE'] = { title = '&bWither Skeleton Skull', name = 'Wither Skeleton Skull BE' },
	['Zombie Head BE'] = { title = '&eZombie Head', name = 'Zombie Head BE' },
	['Player Head BE'] = { title = '&ePlayer Head', name = 'Player Head BE' },
	['Creeper Head BE'] = { title = '&eCreeper Head', name = 'Creeper Head BE' },
	['Dragon Head BE'] = { title = '&dDragon Head', name = 'Dragon Head BE' },
	['Deprecated Anvil'] = { title = 'Anvil', name = 'Deprecated Anvil' },
	['Inverted Daylight Detector'] = { title = 'tile.daylight_detector_inverted.name', name = 'Inverted Daylight Detector' },

	-- Chemistry --
	['Lead (element)'] = { title = 'Lead', name = 'Lead (element)' },
	['Water (compound)'] = { title = 'Water', name = 'Water (compound)' },
	['Chloride'] = { 'Calcium Chloride', 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
	['Sparkler'] = { 'Orange Sparkler', 'Blue Sparkler', 'Red Sparkler', 'Purple Sparkler', 'Green Sparkler' },
	['Matching Balloon'] = { 'White Balloon', 'Silver Balloon', 'Gray Balloon', 'Black Balloon', 'Brown Balloon', 'Red Balloon', 'Orange Balloon', 'Yellow Balloon', 'Lime Balloon', 'Green Balloon', 'Cyan Balloon', 'Light Blue Balloon', 'Blue Balloon', 'Purple Balloon', 'Magenta Balloon', 'Pink Balloon' },
	['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
	['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' },
	
	-- April Fools' Day jokes --
	['Potion of Caring (Poison)'] = { title = 'Potion of Caring', text = '&cCaring', name = 'Potion of Caring (Poison)'},
	['Potion of Caring (Poison) Enhanced'] = { title = 'Potion of Caring', text = '&cCaring II', name = 'Potion of Caring (Poison)'},
	['Splash Potion of Caring (Poison)'] = { title = 'Splash Potion of Caring', text = '&cCaring', name = 'Splash Potion of Caring (Poison)'},
	['Splash Potion of Caring (Poison) Enhanced'] = { title = 'Splash Potion of Caring', text = '&cCaring II', name = 'Splash Potion of Caring (Poison)'},
	['Potion of Caring (Slowness)'] = { title = 'Potion of Caring', text = '&cCaring', name = 'Potion of Caring (Slowness)'},
	['Splash Potion of Caring (Slowness)'] = { title = 'Splash Potion of Caring', text = '&cCaring', name = 'Splash Potion of Caring (Slowness)'},
	['Potion of Sharing'] = { text = '&cSharing (1:30)//&5When Applied:/&9+1,3 Love Power', name = 'Potion of Sharing'},
	['Potion of Sharing Extended'] = { text = '&cSharing (4:00)//&5When Applied:/&9+1,3 Love Power', name = 'Potion of Sharing'},
	['Splash Potion of Sharing'] = { text = '&cSharing (1:07)//&5When Applied:/&9+1,3 Love Power', name = 'Splash Potion of Sharing'},
	['Splash Potion of Sharing Extended'] = { text = '&cSharing (3:00)//&5When Applied:/&9+1,3 Love Power', name = 'Splash Potion of Sharing'},
	
	['Air (April Fools\' joke)'] = { title = 'Air', name = 'Air (April Fools\' joke)'},
	['Dupe Hack'] = { title = 'minecraft:dupe_hack', name = 'Dupe Hack' },
	['New Thing Banner Pattern'] = { title = '&dBanner Pattern', name = 'New Thing Banner Pattern', text = '&7New Thing'},
	
	['Potato of Knowledge'] = { text = 'Amount: 10', name = 'Potato of Knowledge'},
	['Poisonous Potato Hammer'] = { title = '&bPoisonous Potato Hammer', text = '&7Knockback X//&7When in Main Hand/ &211 Attack Damage/ &26 Attack Speed', name = 'Poisonous Potato Hammer'},
	['Potato Peeler'] = { text = '&a+10.0 Damage to Potato Mobs//&7 When in Main Hand/ &22 Attack Damage/ &25 Attack Speed', name = 'Potato Peeler'},
	['Potato Oil'] = { text = '&9It\'s very slippery', name = 'Potato Oil'},
	['Poisonous Potato Oil'] = { text = '&9It\'s very slippery/&cPoison (0:10)', name = 'Poisonous Potato Oil'},
	['Potato Oil (Potion)'] = { title = 'Potato Oil', text = '&9It\'s very slippery', name = 'Potato Oil (Potion)'},
	['Poisonous Potato Oil (Potion)'] = { title = 'Poisonous Potato Oil', text = '&9It\'s very slippery/&cPoison (0:10)', name = 'Poisonous Potato Oil (Potion)'},
	['Splash Potato Oil'] = { text = '&9It\'s very slippery', name = 'Splash Potato Oil'},
	['Splash Poisonous Potato Oil'] = { text = '&9It\'s very slippery/&cPoison (0:10)', name = 'Splash Poisonous Potato Oil'},
	['Lingering Potato Oil'] = { text = '&9It\'s very slippery', name = 'Lingering Potato Oil'},
	['Lingering Poisonous Potato Oil'] = { text = '&9It\'s very slippery/&cPoison (0:02)', name = 'Lingering Poisonous Potato Oil'},
	['Arrow of Oilyness'] = { text = '&9It\'s very slippery', name = 'Arrow of Oilyness'},
	['Arrow of Deadly Oilyness'] = { text = '&9It\'s very slippery/&cPoison (0:01)', name = 'Arrow of Deadly Oilyness'},
	
	-- Note: These can't use this module's default color handling because potato peels have no white variant but do include the uncolored variant in recipes
	['Any Potato Peels'] = { 'Potato Peels', 'Light Gray Potato Peels', 'Gray Potato Peels', 'Black Potato Peels', 'Brown Potato Peels', 'Red Potato Peels', 'Orange Potato Peels', 'Yellow Potato Peels', 'Lime Potato Peels', 'Green Potato Peels', 'Cyan Potato Peels', 'Light Blue Potato Peels', 'Blue Potato Peels', 'Purple Potato Peels', 'Magenta Potato Peels', 'Pink Potato Peels' },
	
	-- Story Mode --
	['Damaged White Pumpkin'] = { title = 'White Pumpkin', name = 'Damaged White Pumpkin' },
}

-- Tooltip colors --
local yellowTooltips = {
    'Bottle o\' Enchanting',
    'Chainmail Boots',
    'Chainmail Chestplate',
    'Chainmail Helmet',
    'Chainmail Leggings',
    'Conduit',
    'Creeper Charge Banner Pattern',
    'Creeper Head',
    'Disc Fragment 5',
    'Dragon\'s Breath',
    'Echo Shard',
    'Enchanted Book',
    'Goat Horn',
    'Heart of the Sea',
    'Nautilus Shell',
    'Ominous Banner',
    'Piglin Head',
    'Player Head',
    'Recovery Compass',
    'Skeleton Skull',
    'Sniffer Egg',
    'Snout Banner Pattern',
    'Totem of Undying',
    'Zombie Head',
}
for _, name in ipairs( yellowTooltips ) do
	aliases[name] = { title = '&e', name = name }
end

local aquaTooltips = {
	'Beacon',
	'Enchanted Golden Apple',
    'Flow Banner Pattern',
	'Guster Banner Pattern',
	'Nether Star',
    'Skull Charge Banner Pattern',
    'Thing Banner Pattern',
    'Wither Skeleton Skull',
    
    "Golden Poisonous Potato",
}
for _, name in ipairs( aquaTooltips ) do
	aliases[name] = { title = '&b', name = name }
end

local magentaTooltips = {
	'Barrier',
	'Command Block',
	'Chain Command Block',
	'Debug Stick',
	'Dragon Egg',
	'Dragon Head',
	'Elytra',
	'Heavy Core',
	'Jigsaw Block',
	'Knowledge Book',
	'Light',
	'Repeating Command Block',
	'Structure Block',
	'Structure Void',
	'Test Block',
	'Test Instance Block',
	
	"Enchanted Golden Poisonous Potato",
}
for _, name in ipairs( magentaTooltips ) do
	aliases[name] = { title = '&d', name = name }
end

local greenTooltips = {
	'Poisonous Potato Plant',
	'Potatiesh, Greatstaff of the Peasant',
	'Big Brain',
	'Poisonous Polytra',
	'Powerful Potato',
	'Vicious Potato',
	'Mega Spud Spawn Egg',
}
for _, name in ipairs( greenTooltips ) do
	aliases[name] = { title = '&a', name = name }
end

-- Tools and weapons --
local tools = {
	{'Wooden', 'Sword', 4, 1.6 },
	{'Stone', 'Sword', 5, 1.6 },
	{'Copper', 'Sword', 5, 1.6 },
	{'Iron', 'Sword', 6, 1.6 },
	{'Golden', 'Sword', 4, 1.6 },
	{'Diamond', 'Sword', 7, 1.6 },
	{'Netherite', 'Sword', 8, 1.6 },
	
	{'Wooden', 'Pickaxe', 2, 1.2 },
	{'Stone', 'Pickaxe', 3, 1.2 },
	{'Copper', 'Pickaxe', 3, 1.2 },
	{'Iron', 'Pickaxe', 4, 1.2 },
	{'Golden', 'Pickaxe', 2, 1.2 },
	{'Diamond', 'Pickaxe', 5, 1.2 },
	{'Netherite', 'Pickaxe', 6, 1.2 },
	
	{'Wooden', 'Axe', 7, 0.8 },
	{'Stone', 'Axe', 9, 0.8 },
	{'Copper', 'Axe', 9, 0.8 },
	{'Iron', 'Axe', 9, 0.9 },
	{'Golden', 'Axe', 7, 1 },
	{'Diamond', 'Axe', 9, 1 },
	{'Netherite', 'Axe', 10, 1 },
	
	{'Wooden', 'Shovel', 2.5, 1 },
	{'Stone', 'Shovel', 3.5, 1 },
	{'Copper', 'Shovel', 3.5, 1 },
	{'Iron', 'Shovel', 4.5, 1 },
	{'Golden', 'Shovel', 2.5, 1 },
	{'Diamond', 'Shovel', 5.5, 1 },
	{'Netherite', 'Shovel', 6.5, 1 },
	
	{'Wooden', 'Hoe', 1, 1 },
	{'Stone', 'Hoe', 1, 2 },
	{'Copper', 'Hoe', 1, 2 },
	{'Iron', 'Hoe', 1, 3 },
	{'Golden', 'Hoe', 1, 1 },
	{'Diamond', 'Hoe', 1, 4 },
	{'Netherite', 'Hoe', 1, 4 }
}

local materialGroups = {}
local toolGroups = {}

for _, toolProps in ipairs( tools ) do
	local aliasName = toolProps[1] .. ' ' .. toolProps[2]
	local damagedName = 'Damaged ' .. aliasName
	local text = '/&7When in Main Hand:/ &2' .. toolProps[3] .. ' Attack Damage/ &2' .. toolProps[4] .. ' Attack Speed'
	aliases[aliasName] = { title = aliasName, name = aliasName, text = text }
	aliases[damagedName] = { title = aliasName, name = damagedName, text = text }
	
	local materialGroup = toolProps[1]:lower()
	local toolGroup = toolProps[2]:lower()
	
	if toolProps[2] ~= 'Sword' then
		if materialGroups[materialGroup] == nil then materialGroups[materialGroup] = {} end
		table.insert( materialGroups[materialGroup], aliases[aliasName] )
	end
	if toolGroups[toolGroup] == nil then toolGroups[toolGroup] = {} end
	table.insert( toolGroups[toolGroup], aliases[aliasName] )
end

for materialGroup, items in pairs( materialGroups ) do
	aliases['Any ' .. materialGroup .. ' tools'] = items
end

for toolGroup, items in pairs( toolGroups ) do
	aliases['Any ' .. toolGroup] = items
end

-- Tools and weapons in Bedrock Edition --
local toolsBE = {
	{'Wooden', 'Sword', 4 },
	{'Stone', 'Sword', 5 },
	{'Copper', 'Sword', 5 },
	{'Iron', 'Sword', 6 },
	{'Golden', 'Sword', 4 },
	{'Diamond', 'Sword', 7 },
	{'Netherite', 'Sword', 8 },
	
	{'Wooden', 'Pickaxe', 2 },
	{'Stone', 'Pickaxe', 3 },
	{'Copper', 'Pickaxe', 3 },
	{'Iron', 'Pickaxe', 4 },
	{'Golden', 'Pickaxe', 2 },
	{'Diamond', 'Pickaxe', 5 },
	{'Netherite', 'Pickaxe', 6 },
	
	{'Wooden', 'Axe', 3 },
	{'Stone', 'Axe', 4 },
	{'Copper', 'Axe', 4 },
	{'Iron', 'Axe', 5 },
	{'Golden', 'Axe', 3 },
	{'Diamond', 'Axe', 6 },
	{'Netherite', 'Axe', 7 },
	
	{'Wooden', 'Shovel', 1 },
	{'Stone', 'Shovel', 2 },
	{'Copper', 'Shovel', 2 },
	{'Iron', 'Shovel', 3 },
	{'Golden', 'Shovel', 1 },
	{'Diamond', 'Shovel', 4 },
	{'Netherite', 'Shovel', 5 },
	
	{'Wooden', 'Hoe', 2 },
	{'Stone', 'Hoe', 3 },
	{'Copper', 'Hoe', 3 },
	{'Iron', 'Hoe', 4 },
	{'Golden', 'Hoe', 2 },
	{'Diamond', 'Hoe', 5 },
	{'Netherite', 'Hoe', 6 }
}

for _, toolProps in ipairs( toolsBE ) do
	local aliasName = toolProps[1] .. ' ' .. toolProps[2]
	aliases[aliasName .. ' BE'] = { title = aliasName, name = aliasName, text = '/&9+' .. toolProps[3] .. ' Attack Damage'}
end

-- Spears --
local spears = {
	{ 'Wooden',    1.54, 1 },
	{ 'Stone',     1.33, 2 },
	{ 'Copper',    1.18, 2 },
	{ 'Iron',      1.05, 3 },
	{ 'Golden',    1.05, 1 },
	{ 'Diamond',   0.95, 4 },
	{ 'Netherite', 0.87, 5 },
}

for _, toolProps in ipairs( spears ) do
	local aliasName = toolProps[1] .. ' Spear'
	local damagedName = 'Damaged ' .. aliasName
	local text = '/&7When in Main Hand:/ &2' .. toolProps[2] .. ' Attack Speed//' ..
	             '&7When held:/ &2' .. toolProps[3] .. ' Attack Damage'

	aliases[aliasName]   = { title = aliasName, name = aliasName, text = text }
	aliases[damagedName] = { title = aliasName, name = damagedName, text = text }

	local materialGroup = toolProps[1]:lower()
	if not materialGroups[materialGroup] then materialGroups[materialGroup] = {} end
	table.insert( materialGroups[materialGroup], aliases[aliasName] )

	if not toolGroups['spear'] then toolGroups['spear'] = {} end
	table.insert( toolGroups['spear'], aliases[aliasName] )
end

-- Armor tooltips --
local head = {
	{'Leather Cap', 1 },
	{'Copper Helmet', 2 },
	{'Chainmail Helmet', 2, title = '&eChainmail Helmet' },
	{'Iron Helmet', 2 },
	{'Golden Helmet', 2 },
	{'Diamond Helmet', 3, 2 },
	{'Netherite Helmet', 3, 3, 1 },
	{'Turtle Shell', 2 },
}

local chest = {
	{'Leather Tunic', 3 },
	{'Copper Chestplate', 4 },
	{'Chainmail Chestplate', 5, title = '&eChainmail Chestplate' },
	{'Iron Chestplate', 6 },
	{'Golden Chestplate', 5 },
	{'Diamond Chestplate', 8, 2 },
	{'Netherite Chestplate', 8, 3, 1 },
}

local legs = {
	{'Leather Pants', 2 },
	{'Copper Leggings', 5 },
	{'Chainmail Leggings', 4, title = '&eChainmail Leggings' },
	{'Iron Leggings', 5 },
	{'Golden Leggings', 3 },
	{'Diamond Leggings', 6, 2 },
	{'Netherite Leggings', 6, 3, 1 },
}

local feet = {
	{'Leather Boots', 1 },
	{'Copper Boots', 1 },
	{'Chainmail Boots', 1, title = '&eChainmail Boots' },
	{'Iron Boots', 2 },
	{'Golden Boots', 1 },
	{'Diamond Boots', 3, 2 },
	{'Netherite Boots', 3, 3, 1 },
}

local body = {
	{'Leather Horse Armor', 3 },
	{'Copper Horse Armor', 4 },
	{'Iron Horse Armor', 5 },
	{'Golden Horse Armor', 7 },
	{'Diamond Horse Armor', 11, 2 },
	{'Wolf Armor', 11 },
	{'Copper Nautilus Armor', 4 },
	{'Iron Nautilus Armor', 5 },
	{'Golden Nautilus Armor', 7 },
	{'Diamond Nautilus Armor', 11, 2 },
	{'Netherite Nautilus Armor', 19, 3, 1 },
}

local bodyParts = {
    {head, "on Head"},
    {chest, "on Chest"},
    {legs, "on Legs"},
    {feet, "on Feet"},
    {body, "equipped"}
}

local trimMaterial = {
	{'Quartz', '&h'},
	{'Iron', '&i'},
	{'Netherite', '&j'},
	{'Redstone', '&y'},
	{'Copper', '&z'},
	{'Gold', '&p'},
	{'Emerald', '&q'},
	{'Diamond', '&s'},
	{'Lapis', '&t'},
	{'Amethyst', '&u'},
	{'Resin', '&v'},
}

for _, bodyPart in ipairs(bodyParts) do
    local items = bodyPart[1]
    local bodyPartName = bodyPart[2]
    
    for _, toolProps in ipairs(items) do
        local aliasName = toolProps[1]
        local aliasTitle = toolProps.title or aliasName
        local damagedName
        if string.find(aliasName, "Horse Armor") or string.find(aliasName, "Nautilus Armor") then
            damagedName = aliasName 
        else
            damagedName = 'Damaged ' .. aliasName
        end     
        local text = '/&7When ' .. bodyPartName .. ':/&9+' .. toolProps[2] .. ' Armor/'
        if toolProps[3] then
            text = text .. '+' .. toolProps[3] .. ' Armor Toughness/'
        end
        if toolProps[4] then
            text = text .. '+' .. toolProps[4] .. ' Knockback Resistance'
        end
        aliases[aliasName] = { title = aliasTitle, name = aliasName, text = text }
        aliases[damagedName] = { title = aliasTitle, name = damagedName, text = text }
        if bodyPartName ~= "equipped" then
			for _, materialType in ipairs( trimMaterial ) do
	        	local trimName = materialType[1] .. ' Trim ' .. aliasName
				local trimText = '&7Upgrade:/ ' .. materialType[2] .. 'Armor Trim/ ' .. materialType[1] .. ' Material/'
				aliases[trimName] = { title = aliasTitle, name = trimName, text = trimText .. text }
			end
		end
    end
end

-- Joke armor tooltips (To keep amber from applying to copper armor since it was added after 24w14potato) --
local head = {
	{'Leather Cap', 1 },
	{'Chainmail Helmet', 2, title = '&eChainmail Helmet' },
	{'Iron Helmet', 2 },
	{'Golden Helmet', 2 },
	{'Diamond Helmet', 3, 2 },
	{'Netherite Helmet', 3, 3, 1 },
	{'Turtle Shell', 2 },
}

local chest = {
	{'Leather Tunic', 3 },
	{'Chainmail Chestplate', 5, title = '&eChainmail Chestplate' },
	{'Iron Chestplate', 6 },
	{'Golden Chestplate', 5 },
	{'Diamond Chestplate', 8, 2 },
	{'Netherite Chestplate', 8, 3, 1 },
}

local legs = {
	{'Leather Pants', 2 },
	{'Chainmail Leggings', 4, title = '&eChainmail Leggings' },
	{'Iron Leggings', 5 },
	{'Golden Leggings', 3 },
	{'Diamond Leggings', 6, 2 },
	{'Netherite Leggings', 6, 3, 1 },
}

local feet = {
	{'Leather Boots', 1 },
	{'Chainmail Boots', 1, title = '&eChainmail Boots' },
	{'Iron Boots', 2 },
	{'Golden Boots', 1 },
	{'Diamond Boots', 3, 2 },
	{'Netherite Boots', 3, 3, 1 },
}

local bodyParts = {
    {head, "on Head"},
    {chest, "on Chest"},
    {legs, "on Legs"},
    {feet, "on Feet"},
    {body, "equipped"}
}

local trimMaterial = {
	{'Amber', '&6'},
}

for _, bodyPart in ipairs(bodyParts) do
    local items = bodyPart[1]
    local bodyPartName = bodyPart[2]
    
    for _, toolProps in ipairs(items) do
        local aliasName = toolProps[1]
        local aliasTitle = toolProps.title or aliasName
        local damagedName
        if string.find(aliasName, "Horse Armor") or string.find(aliasName, "Nautilus Armor") then
            damagedName = aliasName 
        else
            damagedName = 'Damaged ' .. aliasName
        end     
        local text = '/&7When ' .. bodyPartName .. ':/&9+' .. toolProps[2] .. ' Armor/'
        if toolProps[3] then
            text = text .. '+' .. toolProps[3] .. ' Armor Toughness/'
        end
        if toolProps[4] then
            text = text .. '+' .. toolProps[4] .. ' Knockback Resistance'
        end
        aliases[aliasName] = { title = aliasTitle, name = aliasName, text = text }
        aliases[damagedName] = { title = aliasTitle, name = damagedName, text = text }
        if bodyPartName ~= "equipped" then
			for _, materialType in ipairs( trimMaterial ) do
	        	local trimName = materialType[1] .. ' Trim ' .. aliasName
				local trimText = '&7Upgrade:/ ' .. materialType[2] .. 'Armor Trim/ ' .. materialType[1] .. ' Material/'
				aliases[trimName] = { title = aliasTitle, name = trimName, text = trimText .. text }
			end
        end
	end
end


-- Lists of item variants --
local itemVariants = {
	['Small Flower'] = { 'Oxeye Daisy', 'Cornflower', 'Lily of the Valley', 'Wither Rose', 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip', 'Azure Bluet', 'Allium', 'Blue Orchid', 'Poppy', 'Dandelion', 'Torchflower', 'Closed Eyeblossom', 'Open Eyeblossom' },
	['Eyeblossom'] = { 'Closed Eyeblossom', 'Open Eyeblossom' },
	['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' },
	['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' },
	['Red Sandstone'] = { 'Red Sandstone', 'Cut Red Sandstone', 'Chiseled Red Sandstone', 'Smooth Red Sandstone' },
	['Sandstone'] = { 'Sandstone', 'Cut Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' },
	['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' },
	['Stone Slab'] = { 'Stone Slab', 'Cobblestone Slab', 'Mossy Cobblestone Slab', 'Smooth Stone Slab', 'Stone Brick Slab', 'Mossy Stone Brick Slab', 
		'Granite Slab', 'Polished Granite Slab', 'Diorite Slab', 'Polished Diorite Slab', 'Andesite Slab', 'Polished Andesite Slab', 
		'Cobbled Deepslate Slab', 'Polished Deepslate Slab', 'Deepslate Brick Slab', 'Deepslate Tile Slab', 'Brick Slab', 'Mud Brick Slab', 'Resin Brick Slab',
		'Sandstone Slab', 'Smooth Sandstone Slab', 'Cut Sandstone Slab', 'Red Sandstone Slab', 'Smooth Red Sandstone Slab', 'Cut Red Sandstone Slab', 'Prismarine Slab', 'Prismarine Brick Slab', 'Dark Prismarine Slab', 
		'Nether Brick Slab', 'Red Nether Brick Slab', 'Blackstone Slab', 'Polished Blackstone Slab', 'Polished Blackstone Brick Slab', 'End Stone Brick Slab', 'Purpur Slab', 'Quartz Slab', 'Smooth Quartz Slab', 'Petrified Oak Slab' },
	['Stone Stairs'] = { 'Stone Stairs', 'Cobblestone Stairs', 'Mossy Cobblestone Stairs', 'Stone Brick Stairs', 'Mossy Stone Brick Stairs', 
		'Granite Stairs', 'Polished Granite Stairs', 'Diorite Stairs', 'Polished Diorite Stairs', 'Andesite Stairs', 'Polished Andesite Stairs', 
		'Cobbled Deepslate Stairs', 'Polished Deepslate Stairs', 'Deepslate Brick Stairs', 'Deepslate Tile Stairs', 'Brick Stairs', 'Mud Brick Stairs', 'Resin Brick Stairs', 
		'Sandstone Stairs', 'Smooth Sandstone Stairs', 'Red Sandstone Stairs', 'Smooth Red Sandstone Stairs', 'Prismarine Stairs', 'Prismarine Brick Stairs', 'Dark Prismarine Stairs', 
		'Nether Brick Stairs', 'Red Nether Brick Stairs', 'Blackstone Stairs', 'Polished Blackstone Stairs', 'Polished Blackstone Brick Stairs', 'End Stone Brick Stairs', 'Purpur Stairs', 'Quartz Stairs', 'Smooth Quartz Stairs' },
	['Wall'] = { 'Cobblestone Wall', 'Mossy Cobblestone Wall', 'Stone Brick Wall', 'Mossy Stone Brick Wall', 'Granite Wall', 'Diorite Wall', 'Andesite Wall', 
		'Cobbled Deepslate Wall', 'Polished Deepslate Wall', 'Deepslate Brick Wall', 'Deepslate Tile Wall', 'Brick Wall', 'Mud Brick Wall', 'Resin Brick Wall', 'Sandstone Wall', 'Red Sandstone Wall', 'Prismarine Wall', 
		'Nether Brick Wall', 'Red Nether Brick Wall', 'Blackstone Wall', 'Polished Blackstone Wall', 'Polished Blackstone Brick Wall', 'End Stone Brick Wall' },
	['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' },
	['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' },
	['Resin Block'] = { 'Block of Resin', 'Resin Bricks', 'Chiseled Resin Bricks' },
	['Tulip'] = { 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip' },
	['Prismarine'] = { 'Prismarine', 'Prismarine Bricks', 'Dark Prismarine' },
	['Ore'] = { 'Coal Ore', 'Iron Ore', 'Gold Ore', 'Lapis Lazuli Ore', 'Redstone Ore', 'Emerald Ore', 'Diamond Ore', 'Nether Quartz Ore', 'Nether Gold Ore', 'Deepslate Coal Ore', 
		'Deepslate Copper Ore', 'Deepslate Emerald Ore', 'Deepslate Iron Ore', 'Deepslate Gold Ore', 'Deepslate Lapis Lazuli Ore', 'Deepslate Redstone Ore', 'Deepslate Diamond Ore'},
	['Dead Coral Block'] = { 'Dead Tube Coral Block', 'Dead Brain Coral Block', 'Dead Bubble Coral Block', 'Dead Fire Coral Block', 'Dead Horn Coral Block' },
	['Coral Block'] = { 'Tube Coral Block', 'Brain Coral Block', 'Bubble Coral Block', 'Fire Coral Block', 'Horn Coral Block' },
	['Dead Coral'] = { 'Dead Tube Coral', 'Dead Brain Coral', 'Dead Bubble Coral', 'Dead Fire Coral', 'Dead Horn Coral' },
	['Dead Coral Fan'] = { 'Dead Tube Coral Fan', 'Dead Brain Coral Fan', 'Dead Bubble Coral Fan', 'Dead Fire Coral Fan', 'Dead Horn Coral Fan' },
	['Coral'] = { 'Tube Coral', 'Brain Coral', 'Bubble Coral', 'Fire Coral', 'Horn Coral' },
	['Coral Fan'] = { 'Tube Coral Fan', 'Brain Coral Fan', 'Bubble Coral Fan', 'Fire Coral Fan', 'Horn Coral Fan' },
	['Torch'] = { 'Torch', 'Soul Torch' },
	['Lantern'] = { 'Lantern', 'Soul Lantern' },
	['Fungus'] = { 'Crimson Fungus', 'Warped Fungus' },
	['Fungi'] = { 'Crimson Fungus', 'Warped Fungus' },
	['Roots'] = { 'Crimson Roots', 'Warped Roots' },
	['Nylium'] = { 'Crimson Nylium', 'Warped Nylium' },
	['Soul Sand'] = { 'Soul Sand', 'Soul Soil' },
	['Campfire'] = { 'Campfire', 'Soul Campfire' },
	['Blackstone'] = { 'Blackstone', 'Polished Blackstone', 'Chiseled Polished Blackstone', 'Polished Blackstone Bricks', 'Cracked Polished Blackstone Bricks' },
	['Stone Button'] = { 'Stone Button', 'Polished Blackstone Button' },
	['Stone Pressure Plate'] = { 'Stone Pressure Plate', 'Polished Blackstone Pressure Plate' },
}

-- Copper --
local copperstuff = {
	'Block of Copper',
	'Cut Copper',
	'Cut Copper Stairs',
	'Cut Copper Slab',
	'Chiseled Copper',
	'Copper Grate',
	'Copper Bulb',
	'Copper Door',
	'Copper Trapdoor',
	'Copper Chest',
	'Copper Bars',
	'Copper Chain',
	'Copper Lantern',
	'Copper Golem Statue',
	'Lightning Rod',
}
local coppervariants = { '', 'Exposed ', 'Weathered ', 'Oxidized ' }
for _, copper in ipairs( copperstuff ) do
	itemVariants['Unwaxed ' .. copper] = {}
	itemVariants['Waxed ' .. copper] = {}
	for _, coppervariant in ipairs( coppervariants ) do
		local name = coppervariant .. copper
		if copper == 'Block of Copper' and coppervariant ~= '' then
			name = coppervariant .. 'Copper'
		end
		table.insert( itemVariants['Unwaxed ' .. copper], name )
		table.insert( itemVariants['Waxed ' .. copper], 'Waxed ' .. name )
	end
	itemVariants[copper] = {}
	for _, copperitem in ipairs( itemVariants['Unwaxed ' .. copper] ) do
		table.insert( itemVariants[copper], copperitem )
	end
	for _, copperitem in ipairs( itemVariants['Waxed ' .. copper] ) do
		table.insert( itemVariants[copper], copperitem )
	end
end

for aliasName, aliasItems in pairs( itemVariants ) do
	aliases['Any ' .. aliasName] = aliasItems
	aliases['Matching ' .. aliasName] = aliasItems
end

-- Discs --
local discs = { 
	{ '13',                  'C418',           '',          '&e' },
	{ 'Cat',                 'C418',           'cat',       '&e' },
	{ 'Blocks',              'C418',           'blocks',    '&e' },
	{ 'Chirp',               'C418',           'chirp',     '&e' },
	{ 'Far',                 'C418',           'far',       '&e' },
	{ 'Mall',                'C418',           'mall',      '&e' },
	{ 'Mellohi',             'C418',           'mellohi',   '&e' },
	{ 'Stal',                'C418',           'stal',      '&e' },
	{ 'Strad',               'C418',           'strad',     '&e' },
	{ 'Ward',                'C418',           'ward',      '&e' },
	{ '11',                  'C418',           '',          '&e' },
	{ 'Wait',                'C418',           'wait',      '&e' },
	{ 'Otherside',           'Lena Raine',     'otherside', '&b' },
	{ 'Pigstep',             'Lena Raine',     '',          '&b' },
	{ '5',                   'Samuel Åberg',   '',          '&e' },
	{ 'Relic',               'Aaron Cherof',   '',          '&e' },
	{ 'Precipice',           'Aaron Cherof',   '',          '&e' },
	{ 'Creator',             'Lena Raine',     '',          '&b' },
	{ 'Creator (Music Box)', 'Lena Raine',     '',          '&e' },
	{ 'Tears',               'Amos Roddy',     '',          '&e' },
	{ 'Lava Chicken',        'Hyper Potions',  '',          '&b' },
}
for _, disc in ipairs( discs ) do
    local rarityColor = disc[4]
	local name = 'Music Disc ' .. disc[1]
	local artist = disc[2]
	local trackname = disc[1]
	if disc[3] ~= '' then
		trackname = disc[3]
	end
	aliases[name] = { title = rarityColor .. 'Music Disc', name = name, text = '&7' .. artist .. ' - ' .. trackname }
end

-- Disc Fragments --
local disc_fragments = { 
	{ '5',    },
}
for _, disc_fragment in ipairs( disc_fragments ) do
	local name = 'Disc Fragment ' .. disc_fragment[1]
	local trackname = disc_fragment[1]
	if disc_fragment[2] ~= nil then
		trackname = disc_fragment[2]
	end
	aliases[name] = { title = '&eDisc Fragment', name = name, text = '&7Music Disc - ' .. trackname }
end

-- Paintings --
local paintings = { 
	{ 'Kebab med tre pepperoni',    'Kristoffer Zetterstrand', '1x1' },
	{ 'de_aztec',                   'Kristoffer Zetterstrand', '1x1' },
	{ 'Albanian',                   'Kristoffer Zetterstrand', '1x1' },
	{ 'Target Successfully Bombed', 'Kristoffer Zetterstrand', '1x1' },
	{ 'Paradisträd',                'Kristoffer Zetterstrand', '1x1' },
	{ 'Wasteland',                  'Kristoffer Zetterstrand', '1x1' },
	{ 'Meditative',                 'Sarah Boeving',           '1x1' },
	{ 'Wanderer',                   'Kristoffer Zetterstrand', '1x2' },
	{ 'Graham',                     'Kristoffer Zetterstrand', '1x2' },
	{ 'Prairie Ride',               'Sarah Boeving',           '1x2' },
	{ 'The Pool',                   'Kristoffer Zetterstrand', '2x1' },
	{ 'Bonjour Monsieur Courbet',   'Kristoffer Zetterstrand', '2x1' },
	{ 'sunset_dense',               'Kristoffer Zetterstrand', '2x1' },
	{ 'Seaside',                    'Kristoffer Zetterstrand', '2x1' },
	{ 'Creebet',                    'Kristoffer Zetterstrand', '2x1' },
	{ 'Match',                      'Kristoffer Zetterstrand', '2x2' },
	{ 'Bust',                       'Kristoffer Zetterstrand', '2x2' },
	{ 'The Stage Is Set',           'Kristoffer Zetterstrand', '2x2' },
	{ 'The void',                   'Kristoffer Zetterstrand', '2x2' },
	{ 'Skull and Roses',            'Kristoffer Zetterstrand', '2x2' },
	{ 'Wither',                     'Mojang',                  '2x2' },
	{ 'Baroque',                    'Sarah Boeving',           '2x2' },
	{ 'Humble',                     'Sarah Boeving',           '2x2' },
	{ 'Bouquet',                    'Kristoffer Zetterstrand', '3x3' },
	{ 'Cavebird',                   'Kristoffer Zetterstrand', '3x3' },
	{ 'Cotán',                      'Kristoffer Zetterstrand', '3x3' },
	{ 'Endboss',                    'Kristoffer Zetterstrand', '3x3' },
	{ 'Fern',                       'Kristoffer Zetterstrand', '3x3' },
	{ 'Owlemons',                   'Kristoffer Zetterstrand', '3x3' },
	{ 'Sunflowers',                 'Kristoffer Zetterstrand', '3x3' },
	{ 'Tides',                      'Kristoffer Zetterstrand', '3x3' },
	{ 'Dennis',                     'Sarah Boeving',           '3x3'},
	{ 'Backyard',                   'Kristoffer Zetterstrand', '3x4' },
	{ 'Pond',                       'Kristoffer Zetterstrand', '3x4' },
	{ 'Fighters',                   'Kristoffer Zetterstrand', '4x2' },
	{ 'Changing',                   'Kristoffer Zetterstrand', '4x2' },
	{ 'Finding',                    'Kristoffer Zetterstrand', '4x2' },
	{ 'Lowmist',                    'Kristoffer Zetterstrand', '4x2' },
	{ 'Passage',                    'Kristoffer Zetterstrand', '4x2' },
	{ 'Mortal Coil',                'Kristoffer Zetterstrand', '4x3' },
	{ 'Kong',                       'Kristoffer Zetterstrand', '4x3' },
	{ 'Pointer',                    'Kristoffer Zetterstrand', '4x4' },
	{ 'Pigscene',                   'Kristoffer Zetterstrand', '4x4' },
	{ 'Skull On Fire',              'Kristoffer Zetterstrand', '4x4' },
	{ 'Unpacked',                   'Sarah Boeving',           '4x4' },
	{ 'Orb',                        'Kristoffer Zetterstrand', '4x4' },
	{ 'Earth',                      'Mojang',                  '2x2' },
	{ 'Wind',                       'Mojang',                  '2x2' },
	{ 'Fire',                       'Mojang',                  '2x2' },
	{ 'Water',                      'Mojang',                  '2x2' },
	{ 'Tasty Shapes',               'Mr. Potato',              '2x2' },
	{ 'Self-portrait',              'Mr. Potato',              '2x3' },
	{ 'Potato',                     'Cris B',                  '4x2' },
	{ 'In The Spotlight',           'Mr. Potato',              '3x3' },
	{ 'Hot Potato',                 'Mr. Potato',              '4x4' },
	{ 'This is not a potato',       'Mr. Potato',              '8x4' },
	{ 'The Treachery of Potatoes',  'Mr. Potato',              '8x8' }
}
for _, painting in ipairs( paintings ) do
	local name = 'Painting ' .. painting[1]
	local artist = painting[2]
	local artwork = painting[1]
	local size = painting[3]
	aliases[name] = { title = 'Painting', name = 'Painting', text = '&e' .. artwork .. '/&7' .. artist .. '/' .. '&f' .. size }
end

-- Damaged items, note it skips tools, weapons, and armor as they are handled above to add the damage tooltip. --
-- Items with rarity (such as Mace and Elytra) are hard-coded in the module's beginning.
local damagedItems = {
	'Bow',
	'Brush',
	'Carrot on a Stick',
	'Crossbow',
	'Fishing Rod',
	'Flint and Steel',
	'Shears',
	'Shield'
}
for _, item in ipairs( damagedItems ) do
	local name = 'Damaged ' .. item
	aliases[name] = { title = item, name = name }
end

-- Banners and colored items --
local patterns = {
	'Base Dexter Canton',
	'Base',
	'Base Gradient',
	'Base Indented',
	'Base Sinister Canton',
	'Bend',
	'Bend Sinister',
	'Bordure',
	'Bordure Indented',
	'Chevron',
	'Chief Dexter Canton',
	'Chief',
	'Chief Indented',
	'Chief Sinister Canton',
	'Creeper Charge',
	'Cross',
	'Fess',
	'Field Masoned',
	'Flow',
	'Flower Charge',
	'Globe',
	'Gradient',
	'Guster',
	'Inverted Chevron',
	'Lozenge',
	'Thing',
	'Pale',
	'Pale Dexter',
	'Pale Sinister',
	'Paly',
	'Per Bend',
	'Per Bend Inverted',
	'Per Bend Sinister',
	'Per Bend Sinister Inverted',
	'Per Fess',
	'Per Fess Inverted',
	'Per Pale',
	'Per Pale Inverted',
	'Piglin',
	'Snout',
	'Roundel',
	'Saltire',
	'Skull Charge'
}
local colors = {
	'White',
	'Light Gray',
	'Gray',
	'Black',
	'Brown',
	'Red',
	'Orange',
	'Yellow',
	'Lime',
	'Green',
	'Cyan',
	'Light Blue',
	'Blue',
	'Purple',
	'Magenta',
	'Pink'
}

-- Firework Stars --
local fireworkStar = {}
for _, color in ipairs( colors ) do
	local name = color .. ' Firework Star'
	aliases[name] = { title = 'Firework Star', name = name, text = '&7' .. color }
	table.insert( fireworkStar, aliases[name] )
	for _, pattern in ipairs( patterns ) do
		name = color .. ' ' .. pattern .. ' Banner'
		aliases[name] = { title = 'Banner', name = name, text = '&7' .. color .. ' ' .. pattern }
	end
end
aliases['Any Firework Star'] = fireworkStar
aliases['Matching Firework Star'] = fireworkStar

-- Items that use the sixteen colors --
local coloredItems = {
	withWhite = {
		'Banner',
		'Bed',
		'Carpet',
		'Concrete',
		'Concrete Powder',
		'Glazed Terracotta',
		'Glow Stick',
		'Hardened $1 Stained Glass',
		'Hardened $1 Stained Glass Pane',
		'Shield',
		'Shulker Box',
		'Stained Glass',
		'Stained Glass Pane',
		'Wool',
		'Harness',

		'$Dyed Bundle',
		'$Dyed Candle',
		'$Stained Terracotta',
	},
	noWhite = {
		'$Dyed Wool',
		'$Dyed Bed',
		'$Dyed Carpet',
		'$Colored Dye',
	}
}

local coloredBadItems = {
	['Light Gray Glow Stick'] = 1,
	['Black Glow Stick'] = 1,
}

for type, items in pairs( coloredItems ) do
	for _, item in ipairs( items ) do
		local coloredItemAliases = {}
		local defaultItemAliases

		if item:find( '%$[^1]' ) then
			defaultItemAliases = {}
			local itemName
			if type == 'noWhite' then
				itemName = item:gsub( '%$%w+', 'White' )
			else
				itemName = item:gsub( '%$%w+ ', '' )
			end
			table.insert( defaultItemAliases, itemName )
		end

		for _, color in ipairs( colors ) do
			local itemName
			if type ~= 'noWhite' or color ~= 'White' then
				if item:find( '%$1' ) then
					itemName = item:gsub( '%$1', color )
				elseif item:find( '%$' ) then
					itemName = item:gsub( '%$%w+', color )
				else
					itemName = color .. ' ' .. item
				end
			end

			if not coloredBadItems[itemName] then
				if defaultItemAliases then
					table.insert( defaultItemAliases, itemName )
				end

				table.insert( coloredItemAliases, itemName )
			end
		end

		if defaultItemAliases then
			local defaultItem = item:gsub( '%$%w+ ', '' )
			aliases['Any ' .. defaultItem] = defaultItemAliases
			aliases['Matching ' .. defaultItem] = defaultItemAliases
		end
		item = item:gsub( '%$1 ', '' )
		item = item:gsub( '%$', '' )
		aliases['Any ' .. item] = coloredItemAliases
		aliases['Matching ' .. item] = coloredItemAliases
	end
end
-- list of all potions with no effects
local noEffects = {
	'Water Bottle',
	'Awkward Potion',
	'Thick Potion',
	'Mundane Potion',
	'Long Mundane Potion',
	'Uncraftable Potion',
	'Splash Water Bottle',
	'Awkward Splash Potion',
	'Thick Splash Potion',
	'Mundane Splash Potion',
	'Splash Long Mundane Potion',
	'Uncraftable Splash Potion',
	'Lingering Water Bottle',
	'Awkward Lingering Potion',
	'Thick Lingering Potion',
	'Mundane Lingering Potion',
	'Lingering Long Mundane Potion',
	'Uncraftable Lingering Potion',
	'Tipped Arrow',
	'Arrow of Splashing',
	'Uncraftable Tipped Arrow',
}
for _, name in ipairs(noEffects) do
	aliases[name] = { name = name, text = '&7No Effects' }
end

-- start these lists with the no effect items as names are not normal
local potionItems = {
	['Potion'] = {
		aliases['Water Bottle'],
		aliases['Awkward Potion'],
		aliases['Thick Potion'],
		aliases['Mundane Potion'],
	},
	['Splash Potion'] = {
		aliases['Splash Water Bottle'],
		aliases['Awkward Splash Potion'],
		aliases['Thick Splash Potion'],
		aliases['Mundane Splash Potion'],
	},
	['Lingering Potion'] = {
		aliases['Lingering Water Bottle'],
		aliases['Awkward Lingering Potion'],
		aliases['Thick Lingering Potion'],
		aliases['Mundane Lingering Potion'],
	},
	['Tipped Arrow'] = {
		aliases['Arrow of Splashing'],
		aliases['Tipped Arrow'],
		aliases['Tipped Arrow'],
		aliases['Tipped Arrow'],
	},
}

-- Potions --
local effects = {
	-- durations are in the order normal, extended, enhanced
	{name = 'Regeneration', effect = '&9Regeneration', enhanced = 'II',
		durations = { normal = { '00:45', '01:30', '00:22' }, lingering = { '00:11', '00:22', '00:05' }, arrow = { '00:05', '00:11', '00:02' }}},
	{ name = 'Swiftness', effect = '&9Speed', enhanced = 'II', applied = {'&9+20% Speed', '&9+40% Speed'}, 
		durations = { normal = { '03:00', '08:00', '01:30' }, lingering = { '00:45', '02:00', '00:22' }, arrow = { '00:22', '01:00', '00:11' }}},
	{ name = 'Fire Resistance', effect = '&9Fire Resistance', durations = { normal = { '03:00', '08:00' }, lingering = { '00:45', '02:00' }, arrow = { '00:22', '01:00' }}},
	{ name = 'Poison', effect = '&cPoison', enhanced = 'II', 
		durations = { normal = { '00:45', '01:30', '00:21' }, lingering = { '00:11', '00:22', '00:05' }, arrow = { '00:05', '00:11', '00:02' }}},
	{ name = 'Healing', effect = '&9Instant Health', enhanced = 'II' },
	{ name = 'Night Vision', effect = '&9Night Vision', durations = { normal = { '03:00', '08:00' }, lingering = { '00:45', '02:00' }, arrow = { '00:22', '01:00' }}},
	{ name = 'Weakness', effect = '&cWeakness', applied = {'&c-4 Attack Damage'}, 
		durations = { normal = { '01:30', '04:00' }, lingering = { '00:22', '01:00' }, arrow = { '00:11', '00:30' }}},
	{ name = 'Strength', effect = '&9Strength', enhanced = 'II', applied = {'&9+3 Attack Damage', '&9+6 Attack Damage'}, 
		durations = { normal = { '03:00', '08:00', '01:30'}, lingering = {'00:45', '02:00', '00:22'}, arrow = { '00:22', '01:00', '00:11' }}},
	{ name = 'Slowness', effect = '&cSlowness', enhanced = 'IV', applied = {'&c-15% Speed', '&c-60% Speed'}, 
		durations = { normal = { '01:30', '04:00', '00:20'}, lingering = {'00:22', '01:00', '00:05'}, arrow = { '00:11', '00:30', '00:02' }}},
	{ name = 'Leaping', effect = '&9Jump Boost', enhanced = 'II', applied = {'&9+1 Safe Fall Distance', '&9+2 Safe Fall Distance'},
		durations = { normal = { '03:00', '08:00', '01:30' }, lingering = {'00:45', '02:00', '00:22'}, arrow = { '00:22', '01:00', '00:11' }}},
	{ name = 'Harming', effect = '&cInstant Damage', enhanced = 'II' },
	{ name = 'Water Breathing', effect = '&9Water Breathing', durations = { normal = { '03:00', '08:00' }, lingering = { '00:45', '02:00' }, arrow = { '00:22', '01:00' }}},
	{ name = 'Invisibility', effect = '&9Invisibility', applied = {'&c-100% Waypoint Transmit Range'}, 
		durations = { normal = { '03:00', '08:00' }, lingering = { '00:45', '02:00' }, arrow = { '00:22', '01:00' }}},
	{ name = 'Slow Falling', effect = '&9Slow Falling', durations = { normal = { '01:30', '04:00' }, lingering = { '00:22', '01:00' }, arrow = { '00:11', '00:30' }}},
	{ name = 'Luck', effect = '&9Luck', applied = {'&9+1 Luck'}, durations = { normal = { '05:00' }, lingering = { '01:15' }, arrow = { '00:37' }}},
	{ name = 'Decay', effect = '&cWither II', durations = { normal = { '00:40' }, lingering = { '00:10' }, arrow = { '00:05' }}},
	{ name = 'the Turtle Master', text = '&cSlowness IV ($1)/&9Resistance III ($1)//&5When Applied:/&c-60% Speed',
		enhanced = '&cSlowness VI ($1)/&9Resistance IV ($1)//&5When Applied:/&c-90% Speed',
		durations = { normal = { '00:20', '00:40', '00:20' }, lingering = { '00:05', '00:10', '00:05' }, arrow = {  '00:02', '00:05', '00:02' }}},
	{ name = 'Oozing', effect = '&cOozing', durations = { normal = { '03:00' }, lingering = { '00:45' }, arrow = { '00:22' }}},
	{ name = 'Infestation', effect = '&cInfested', durations = { normal = { '03:00' }, lingering = { '00:45' }, arrow = { '00:22' }}},
	{ name = 'Weaving', effect = '&cWeaving', durations = { normal = { '03:00' }, lingering = { '00:45' }, arrow = { '00:22' }}},
	{ name = 'Wind Charging', effect = '&cWind Charged', durations = { normal = { '03:00' }, lingering = { '00:45' }, arrow = { '00:22' }}},
	
	{ name = 'Big', effect = '&9Big', enhanced = 'II', applied = {'&9+1 Entity Scale', '&9+2 Entity Scale'},
		durations = { normal = { '03:00', '08:00', '01:30' }, lingering = { '00:45', '02:00', '00:22' }, arrow = { '00:22', '01:00', '00:11' }}},
	{ name = 'Small', effect = '&9Small', enhanced = 'II', applied = {'&c-0.5 Entity Scale', '&c-1 Entity Scale'},
		durations = { normal = { '03:00', '08:00', '01:30' }, lingering = { '00:45', '02:00', '00:22' }, arrow = { '00:22', '01:00', '00:11' }}},
	{ name = 'Sticky', effect = '&9Sticky', durations = { normal = { '01:30' }, lingering = { '00:22' }, arrow = { '00:11' }}}
}
local types = {
	{name = 'Potion',           durations = 'normal',    text = 'Potion of '},
	{name = 'Splash Potion',    durations = 'normal',    text = 'Splash Potion of '},
	{name = 'Lingering Potion', durations = 'lingering', text = 'Lingering Potion of '},
	{name = 'Tipped Arrow',     durations = 'arrow',     text = 'Arrow of '},
}

for _, effect in ipairs(effects) do
	for _, type in ipairs(types) do
		-- form name, it will be reused
		local name =  type.text .. effect.name
		local potionName = {}
		if type.name == 'Tipped Arrow' then
		potionName = type.text .. effect.name
		else
		potionName = type.text .. effect.name
		end
		
		-- if we have durations, add times
		if effect.durations then
			local durations = effect.durations[type.durations]
			
			-- turtle master is weird, so just do a fancy string replacement
			if effect.text then
				aliases[name] = { name = potionName, text = effect.text:gsub( '%$1', durations[1] ) }
				aliases[name .. ' Extended'] = { name = potionName, text = effect.text:gsub( '%$1', durations[2] ) .. '/&8Extended' }
				aliases[name .. ' Enhanced'] = { name = potionName, text = effect.enhanced:gsub( '%$1', durations[3] ) .. '/&8Enhanced' }
			elseif effect.applied then
				-- attribute changes by the effect
				local applied = effect.applied
				
				-- we always have normal
				aliases[name] = { name = potionName, text = string.format( '%s (%s)//&5When Applied:/%s', effect.effect, durations[1], applied[1] ) }
			
				-- ensure we have extended
				if durations[2] then
					aliases[name .. ' Extended'] = { name = potionName, text = string.format( '%s (%s)//&5When Applied:/%s', effect.effect, durations[2], applied[1] ) .. '/&8Extended' }
					
					-- and enhanced
					if effect.enhanced then
						aliases[name .. ' Enhanced'] = { name = potionName, text = string.format( '%s %s (%s)//&5When Applied:/%s', effect.effect, effect.enhanced, durations[3], applied[2] ) .. '/&8Enhanced' }
					end
				end
			else
				-- we always have normal
				aliases[name] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[1] ) }
			
				-- ensure we have extended
				if durations[2] then
					aliases[name .. ' Extended'] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[2] ) .. '/&8Extended' }
					
					-- and enhanced
					if effect.enhanced then
						aliases[name .. ' Enhanced'] = { name = potionName, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ) .. '/&8Enhanced' }
					end
				end
			end
		else
			-- otherwise its just effect, currently every potion with no duration can be enhanced
			aliases[name] = { name = potionName, text = effect.effect}
			aliases[name .. ' Enhanced'] = { name = potionName, text = effect.effect .. ' ' .. effect.enhanced .. '/&8Enhanced' }
		end
		
		-- add the base potion to the any list
		table.insert(potionItems[type.name], aliases[name])
	end
end

-- build the any lists
for item, potionAliases in pairs( potionItems ) do
	aliases['Any ' .. item] = potionAliases
	aliases['Matching ' .. item] = potionAliases
end

-- Wood --
local woodTypes = {
    overworld = {
        'Oak',
	    'Spruce',
	    'Birch',
	    'Jungle',
	    'Acacia',
        'Dark Oak',
        'Mangrove',
        'Cherry',
        'Pale Oak',
        'Bamboo',
    },
    nether = {
        'Crimson',
        'Warped',
    },
    both = {},
}
local woodTypeWorld = {}
for _, world in ipairs({'overworld', 'nether'}) do
	local woods = woodTypes[world]
	for _, type in ipairs(woods) do
		woodTypeWorld[type] = world
        table.insert(woodTypes.both, type)
    end
end
local woodItems = {
    overworld = {
        'Log',
        'Wood',
        'Stripped $1 Log',
        'Stripped $1 Wood',
        'Boat',
        'Boat with Chest',
        'Sapling',
    },
    nether = {
        'Stem',
        'Hyphae',
        'Stripped $1 Stem',
        'Stripped $1 Hyphae',
    },
    both = {
		-- Any/Matching X or Y
        '${Log,Stem}',
        '${Wood,Hyphae}',
        'Stripped $1 ${Wood,Hyphae}',
        'Stripped $1 ${Log,Stem}',

		-- Dimensional prefixes
        '$world Planks',
        '$world $wood Stairs',
        '$world $wood Slab',
        '$world $wood Fence',
        '$world $wood Fence Gate',
        '$world $wood Door',
        '$world $wood Trapdoor',
        '$world $wood Pressure Plate',
        '$world $wood Button',
        '$world $wood Sign',
        '$world $wood Hanging Sign',
        '$world $wood Shelf',

		-- Both dimensions
		-- Items with non-wood variants include $wood
        'Planks',
        '$wood Stairs',
        '$wood Slab',
        '$wood Fence',
        'Fence Gate',
        '$wood Door',
        '$wood Trapdoor',
        '$wood Pressure Plate',
        '$wood Button',
        'Sign',
        'Hanging Sign',
        'Shelf',
    }
}
local woodItemWorld = {}
for world, items in pairs(woodItems) do
    for _, item in ipairs(items) do
		-- expand $world (should only happen in "both")
        if (item:find('%$world')) and world == 'both' then
            item = item:gsub('%$world ', '')
            woodItemWorld['Overworld ' .. item] = 'overworld'
			woodItemWorld['Nether ' .. item] = 'nether'
		else
			woodItemWorld[item] = world
		end
    end
end

local woodBadItems = {
	['Bamboo Sapling'] = 1,
	['Bamboo Wood'] = 1,
	['Bamboo Log'] = 1,
	['Stripped Bamboo Wood'] = 1,
	['Stripped Bamboo Log'] = 1,
}

local woodNameMapping = {
	['Mangrove Sapling'] = 'Mangrove Propagule',
	['Bamboo Boat'] = 'Bamboo Raft',
	['Bamboo Boat with Chest'] = 'Bamboo Raft with Chest',
}

for item, world in pairs(woodItemWorld) do
	local itemName = ''
	local woodAliases = {}

	-- real "linkable" name
    local realItem = item:gsub('^Overworld ', '')
    realItem = realItem:gsub('^Nether ', '')

	for _, wood in ipairs(woodTypes[world]) do
		-- Parse ${,} (world-select) syntax
		local selector = (woodTypeWorld[wood] == 'overworld') and "%1" or "%2"
		itemName = realItem:gsub("%${(.-),(.-)}", selector)

		if itemName:find('%$wood') then
			itemName = itemName:gsub('%$wood', wood)
		elseif itemName:find('%$1') then
			itemName = itemName:gsub( '%$1', wood)
		else
			itemName = wood .. ' ' .. itemName
		end
		
		-- special handling
		if woodNameMapping[itemName] then
			itemName = woodNameMapping[itemName]
		end

		if not woodBadItems[itemName] then
			table.insert(woodAliases, itemName)
		end
	end

	-- Parse ${,} (world-select) syntax
	item = item:gsub("%${(.-),(.-)}", "%1 or %2")
    item = item:gsub('%$wood', 'Wooden')
    item = item:gsub('%$1 ', '')
    aliases['Any ' .. item] = woodAliases
	aliases['Matching ' .. item] = woodAliases
end

-- Light blocks --
for level = 0, 15 do
aliases["Light " .. level] = { title = "&dLight", name = "Light " .. level }
aliases["Light " .. level .. " BE"] = { title = "Light", name = "Light " .. level .. " BE" }
end

-- Pottery Sherds --
local pottery_sherds = { 
	{ 'Angler' },
	{ 'Arms Up' },
	{ 'Archer' },
	{ 'Blade' },
	{ 'Brewer' },
	{ 'Burn' },
	{ 'Danger' },
	{ 'Explorer' },
	{ 'Flow' },
	{ 'Friend' },
	{ 'Guster' },
	{ 'Heart' },
	{ 'Heartbreak' },
	{ 'Howl' },
	{ 'Miner' },
	{ 'Mourner' },
	{ 'Plenty' },
	{ 'Prize' },
	{ 'Scrape' },
	{ 'Sheaf' },
	{ 'Shelter' },
	{ 'Skull' },
	{ 'Snort' },
}

local potterySherdAliases = {}
for _, pottery_sherd in ipairs(pottery_sherds) do
	local name = pottery_sherd[1] .. ' Pottery Sherd'
	aliases[name] = { title = '&e' .. name , name = name }
	table.insert(potterySherdAliases, aliases[name])
end
table.insert(potterySherdAliases, 'Brick')

aliases['Any Pottery Sherd'] = potterySherdAliases

-- Smithing Templates --
local smithing_templates = {
	{ 'Netherite Upgrade',    'Diamond Equipment', 'Netherite Ingot',  '&e' },
	{ 'Bolt Armor Trim',      'Armor',             'Ingot & Crystals', '&e' },
	{ 'Coast Armor Trim',     'Armor',             'Ingot & Crystals', '&e' },
	{ 'Dune Armor Trim',      'Armor',             'Ingot & Crystals', '&e' },
	{ 'Eye Armor Trim',       'Armor',             'Ingot & Crystals', '&b' },
	{ 'Flow Armor Trim',      'Armor',             'Ingot & Crystals', '&e' },
	{ 'Host Armor Trim',      'Armor',             'Ingot & Crystals', '&e' },
	{ 'Raiser Armor Trim',    'Armor',             'Ingot & Crystals', '&e' },
	{ 'Rib Armor Trim',       'Armor',             'Ingot & Crystals', '&e' },
	{ 'Sentry Armor Trim',    'Armor',             'Ingot & Crystals', '&e' },
	{ 'Shaper Armor Trim',    'Armor',             'Ingot & Crystals', '&e' },
	{ 'Silence Armor Trim',   'Armor',             'Ingot & Crystals', '&d' },
	{ 'Snout Armor Trim',     'Armor',             'Ingot & Crystals', '&e' },
	{ 'Spire Armor Trim',     'Armor',             'Ingot & Crystals', '&b' },
	{ 'Tide Armor Trim',      'Armor',             'Ingot & Crystals', '&e' },
	{ 'Vex Armor Trim',       'Armor',             'Ingot & Crystals', '&b' },
	{ 'Ward Armor Trim',      'Armor',             'Ingot & Crystals', '&b' },
	{ 'Wayfinder Armor Trim', 'Armor',             'Ingot & Crystals', '&e' },
	{ 'Wild Armor Trim',      'Armor',             'Ingot & Crystals', '&e' },

}
local smithing_template_array = {}
local armor_trims_array = {}
for _,smithing_template in pairs(smithing_templates) do
    local rarityColor = smithing_template[4]
	local current_alias = {
		title = rarityColor .. smithing_template[1],
		name = smithing_template[1] .. ' Smithing Template',
		text = '&7' .. 'Smithing Template' .. '//Applies to:/ &9' .. smithing_template[2] .. '/&7Ingredients:/ &9' .. smithing_template[3],
	}
	aliases[smithing_template[1]] = current_alias
	aliases[smithing_template[1] .. ' Smithing Template'] = current_alias
	table.insert(smithing_template_array,current_alias)
	if string.find(smithing_template[1],' Armor Trim$') then
		table.insert(armor_trims_array,current_alias)
	end
end
aliases['Matching Smithing Template'] = smithing_template_array
aliases['Any Smithing Template'] = smithing_template_array
aliases['Matching Armor Trim'] = armor_trims_array
aliases['Any Armor Trim'] = armor_trims_array
aliases['Matching Armor Trim Smithing Template'] = armor_trims_array
aliases['Any Armor Trim Smithing Template'] = armor_trims_array


return aliases