Jump to content

Damage Rework

From Joyful's Civilization
Revision as of 15:47, 29 October 2025 by Ford (talk | contribs) (Created)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Damage Rework

Damage values are adjusted depending on certain scenarios: Mobs (except Endermen) deal double melee damage to players and vanilla projectile damage to players, creepers deal vanilla damage as well

Players deal halved melee damage to other players and vanilla projectile damage to other players, aside from firework rockets which deal three quarters of the vanilla damage to other players

Attacker Attack Type Target Damage Multiplier Notes
Mob Melee Player ×2.0 Endermen deal vanilla damage
Mob Projectile Player ×1.0 Vanilla projectile behavior
Player Melee Player ×0.5 Players deal halved melee damage to other players
Player Projectile Player ×1.0 Vanilla projectile behavior
Player Firework rocket Player ×0.75 Firework rockets are partially reduced