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Template:InvSprite

From Joyful's Civilization
Revision as of 20:42, 27 July 2024 by w>SyTex LG (Reverted edits by Gloopywoog69 (talk) to last revision by Magiczocker (script))
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This template uses Module:Sprite, with data stored in Module:InvSprite.
These scripts are written in Lua.

This template displays an inventory image.

File:InvSprite.png
The spritesheet.

Parameters

Name Usage
|name= Sets the image.
|link= Sets the link for the image and the optional text. If unset or set to none, no link is added
Supports both internal and external links
|text= If set, the value is displayed as text after the image.
|scale= Sets the scale of the image. If unset the default parameter is 1.

Example

{{InvSprite|Grass Block}}

Available images

Lua error: callParserFunction: function "#widget" was not found.

Animated icons

See Category:Animated inventory icons for a list of animated icons.
They can be used like the static icons above, just omit the Invslot prefix and extension from the file name.

See also

Minecraft
Minecraft (legacy)
Minecraft Dungeons
Other

de:Vorlage:InvSprite es:Plantilla:InvSprite fr:Modèle:InvSprite ja:テンプレート:InvSprite pt:Predefinição:InvSprite ru:Шаблон:ИнвСпрайт th:แม่แบบ:InvSprite uk:Шаблон:ІнвСпрайт zh:Template:InvSprite

[view | edit | history | ⧼page-header-action-button-purge⧽]The above documentation is transcluded from Template:InvSprite/doc.