Meta Mechanics: Difference between revisions
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==Meta Mechanics== | ==Meta Mechanics== | ||
These are mechanics that effect logging in, logging out, and how the event will start. | These are mechanics that effect logging in, logging out, and how the event will start. | ||
===Spawn Location=== | |||
When players first join they will spawn randomly, spread across the entire map. | |||
On the first session, players will spawn in small groups of ~10-20 players (current number undecided). | |||
===Grace Period=== | |||
There will be a 30 minute grace period at the beginning of the event where players may not harm each other. | |||
This is to give players the minimum time to find others and potentially get an idea of who they want to work with, without artificially creating cohesion. | |||
===Login Invulnerability=== | ===Login Invulnerability=== | ||
Upon logging in, players are granted 10 seconds of entity damage invulnerability. This will provide players a chance to react to being approached by mobs or attacked by a player if they log in at an inopportune moment, giving a grace period due to the required resource pack installation and lag. | Upon logging in, players are granted 10 seconds of entity damage invulnerability. This will provide players a chance to react to being approached by mobs or attacked by a player if they log in at an inopportune moment, giving a grace period due to the required resource pack installation and lag. | ||
<br/>This invulnerability will be cancelled if the player attacks another entity during the period | <br/>This invulnerability will be cancelled if the player attacks another entity during the period. | ||
===Combat Logging=== | ===Combat Logging=== | ||
Combat logging is strictly against the rules and will be dealt with on a case-by-case basis | Combat logging is strictly against the rules and will be dealt with on a case-by-case basis. | ||
Combat logging is defined as logging out to avoid death in ANY scenario | Combat logging is defined as logging out to avoid death in ANY scenario. | ||
This includes common cases such as: reactively logging out upon seeing a player who has intent to kill you, logging out while actively engaged in combat, logging out and back in to abuse login invulnerability, logging out to avoid mobs | This includes common cases such as: reactively logging out upon seeing a player who has intent to kill you, logging out while actively engaged in combat, logging out and back in to abuse login invulnerability, logging out to avoid mobs. | ||
If you believe a player combat logged against you, open a ticket on the Discord. Again, due to being dealt with on a case-by-case basis, both sides will be heard out fairly | <br/>If you believe a player combat logged against you, open a ticket on the Discord. Again, due to being dealt with on a case-by-case basis, both sides will be heard out fairly. | ||
Revision as of 22:31, 29 October 2025
Meta Mechanics
These are mechanics that effect logging in, logging out, and how the event will start.
Spawn Location
When players first join they will spawn randomly, spread across the entire map. On the first session, players will spawn in small groups of ~10-20 players (current number undecided).
Grace Period
There will be a 30 minute grace period at the beginning of the event where players may not harm each other. This is to give players the minimum time to find others and potentially get an idea of who they want to work with, without artificially creating cohesion.
Login Invulnerability
Upon logging in, players are granted 10 seconds of entity damage invulnerability. This will provide players a chance to react to being approached by mobs or attacked by a player if they log in at an inopportune moment, giving a grace period due to the required resource pack installation and lag.
This invulnerability will be cancelled if the player attacks another entity during the period.
Combat Logging
Combat logging is strictly against the rules and will be dealt with on a case-by-case basis.
Combat logging is defined as logging out to avoid death in ANY scenario.
This includes common cases such as: reactively logging out upon seeing a player who has intent to kill you, logging out while actively engaged in combat, logging out and back in to abuse login invulnerability, logging out to avoid mobs.
If you believe a player combat logged against you, open a ticket on the Discord. Again, due to being dealt with on a case-by-case basis, both sides will be heard out fairly.