Player Mechanics: Difference between revisions
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==Player Mechanics== | ==Player Mechanics== | ||
===Stamina=== | ===Stamina=== | ||
[[Stamina]] is a system intended to reduce the ability of individual players to be entirely self-sufficient. Most actions cost stamina, with a few exceptions. If your stamina bar runs out you will start losing hunger every time you take an action that would otherwise cost stamina. | |||
Players have a maximum stamina of 100, regenerating 0.5 stamina a second. There is no way to increase this regeneration. | Players have a maximum stamina of 100, regenerating 0.5 stamina a second. There is no way to increase this regeneration. | ||
===Downed=== | ===Downed=== | ||
Instead of hitting 0 hearts being instant death, players will now enter the [[Downed]] state. In this state, the player is unable to be killed and will be put on a timer to be revived. | |||
Downed players can be revived by another player by right clicking and using the GUI provided. | |||
If you leave the game while downed, you will instantly die. No exceptions. | If you leave the game while downed, you will instantly die. No exceptions. | ||
===Health Rework=== | ===Health Rework=== | ||
The vanilla saturation-based healing | The [[Health Rework]] disables the vanilla saturation-based healing. Instead, regeneration is constant but slow, and water bottles heal one heart when drank. | ||
===Resurrection=== | ===Resurrection=== | ||
When killed, players cannot respawn in the traditional method | When killed, players cannot respawn in the traditional method. They instead can be respawned through [[Resurrection]] by another player. | ||
Resurrection requires at least 16 cornucopias in your inventory, a custom item made of 1 of each crop and is performed by using the command “/resurrect player <player name>” | |||
Resurrection requires at least 16 cornucopias in your inventory, a custom item made of 1 of each crop | |||
===Damage Rework=== | ===Damage Rework=== | ||
Damage | The [[Damage Rework]] has adjusted both mob and player damage. | ||
Latest revision as of 15:49, 29 October 2025
Player Mechanics
Stamina
Stamina is a system intended to reduce the ability of individual players to be entirely self-sufficient. Most actions cost stamina, with a few exceptions. If your stamina bar runs out you will start losing hunger every time you take an action that would otherwise cost stamina.
Players have a maximum stamina of 100, regenerating 0.5 stamina a second. There is no way to increase this regeneration.
Downed
Instead of hitting 0 hearts being instant death, players will now enter the Downed state. In this state, the player is unable to be killed and will be put on a timer to be revived. Downed players can be revived by another player by right clicking and using the GUI provided.
If you leave the game while downed, you will instantly die. No exceptions.
Health Rework
The Health Rework disables the vanilla saturation-based healing. Instead, regeneration is constant but slow, and water bottles heal one heart when drank.
Resurrection
When killed, players cannot respawn in the traditional method. They instead can be respawned through Resurrection by another player. Resurrection requires at least 16 cornucopias in your inventory, a custom item made of 1 of each crop and is performed by using the command “/resurrect player <player name>”
Damage Rework
The Damage Rework has adjusted both mob and player damage.