Damage Rework: Difference between revisions
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Latest revision as of 15:47, 29 October 2025
Damage Rework
Damage values are adjusted depending on certain scenarios: Mobs (except Endermen) deal double melee damage to players and vanilla projectile damage to players, creepers deal vanilla damage as well
Players deal halved melee damage to other players and vanilla projectile damage to other players, aside from firework rockets which deal three quarters of the vanilla damage to other players
| Attacker | Attack Type | Target | Damage Multiplier | Notes |
|---|---|---|---|---|
| Mob | Melee | Player | ×2.0 | Endermen deal vanilla damage |
| Mob | Projectile | Player | ×1.0 | Vanilla projectile behavior |
| Player | Melee | Player | ×0.5 | Players deal halved melee damage to other players |
| Player | Projectile | Player | ×1.0 | Vanilla projectile behavior |
| Player | Firework rocket | Player | ×0.75 | Firework rockets are partially reduced |