MediaWiki API result

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{
    "compare": {
        "fromid": 1,
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        "fromns": 0,
        "fromtitle": "Main Page",
        "toid": 1,
        "torevid": 2,
        "tons": 0,
        "totitle": "Main Page",
        "*": "<tr><td colspan=\"2\" class=\"diff-lineno\" id=\"mw-diff-left-l1\">Line 1:</td>\n<td colspan=\"2\" class=\"diff-lineno\">Line 1:</td></tr>\n<tr><td class=\"diff-marker\" data-marker=\"\u2212\"></td><td class=\"diff-deletedline diff-side-deleted\"><div><del class=\"diffchange diffchange-inline\">&lt;strong&gt;MediaWiki has been installed</del>.<del class=\"diffchange diffchange-inline\">&lt;/strong&gt;</del></div></td><td class=\"diff-marker\" data-marker=\"+\"></td><td class=\"diff-addedline diff-side-added\"><div><ins class=\"diffchange diffchange-inline\">Welcome to Joyful\u2019s Civilization Experiment</ins>. <ins class=\"diffchange diffchange-inline\">If you are reading this, you are probably about to play in the second TEST server. While everything isn't set up exactly how it will be in the event, many things will be similar. This experiment will use a custom plugin called CivCore which changes the game in quite a few ways to incentivize cooperation and empower players. This experiment is NOT like a normal minecraft civilizations event. The only rules that are enforced by admins are:</ins></div></td></tr>\n<tr><td class=\"diff-marker\"></td><td class=\"diff-context diff-side-deleted\"><br></td><td class=\"diff-marker\"></td><td class=\"diff-context diff-side-added\"><br></td></tr>\n<tr><td class=\"diff-marker\" data-marker=\"\u2212\"></td><td class=\"diff-deletedline diff-side-deleted\"><div><del class=\"diffchange diffchange-inline\">Consult the [https:</del>/<del class=\"diffchange diffchange-inline\">/www</del>.<del class=\"diffchange diffchange-inline\">mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software</del>.</div></td><td class=\"diff-marker\" data-marker=\"+\"></td><td class=\"diff-addedline diff-side-added\"><div><ins class=\"diffchange diffchange-inline\">*No cheating</ins></div></td></tr>\n<tr><td colspan=\"2\" class=\"diff-side-deleted\"></td><td class=\"diff-marker\" data-marker=\"+\"></td><td class=\"diff-addedline diff-side-added\"><div><ins class=\"diffchange diffchange-inline\">*No harassment</ins></div></td></tr>\n<tr><td colspan=\"2\" class=\"diff-side-deleted\"></td><td class=\"diff-marker\" data-marker=\"+\"></td><td class=\"diff-addedline diff-side-added\"><div><ins class=\"diffchange diffchange-inline\">*No racism</ins>/<ins class=\"diffchange diffchange-inline\">sexism</ins></div></td></tr>\n<tr><td colspan=\"2\" class=\"diff-side-deleted\"></td><td class=\"diff-marker\" data-marker=\"+\"></td><td class=\"diff-addedline diff-side-added\"><div><ins class=\"diffchange diffchange-inline\">== The Basics ==</ins></div></td></tr>\n<tr><td colspan=\"2\" class=\"diff-side-deleted\"></td><td class=\"diff-marker\" data-marker=\"+\"></td><td class=\"diff-addedline diff-side-added\"><div><ins class=\"diffchange diffchange-inline\">This experiment is a challenge</ins>. <ins class=\"diffchange diffchange-inline\">Players who enjoy problem solving and overcoming challenges will enjoy this event</ins>.</div></td></tr>\n<tr><td class=\"diff-marker\"></td><td class=\"diff-context diff-side-deleted\"><br></td><td class=\"diff-marker\"></td><td class=\"diff-context diff-side-added\"><br></td></tr>\n<tr><td class=\"diff-marker\" data-marker=\"\u2212\"></td><td class=\"diff-deletedline diff-side-deleted\"><div>== <del class=\"diffchange diffchange-inline\">Getting started </del>==</div></td><td class=\"diff-marker\" data-marker=\"+\"></td><td class=\"diff-addedline diff-side-added\"><div><ins class=\"diffchange diffchange-inline\">Unlike other Minecraft civilization events, actions such as RDM and Griefing are not against the rules. Although admins do not enforce rules against these actions, players are encouraged to enforce these rules themselves in order to protect themselves and their builds. In order to empower players to do this: Death is (almost) permanent. </ins></div></td></tr>\n<tr><td class=\"diff-marker\" data-marker=\"\u2212\"></td><td class=\"diff-deletedline diff-side-deleted\"><div><del class=\"diffchange diffchange-inline\">* [https://www</del>.<del class=\"diffchange diffchange-inline\">mediawiki</del>.<del class=\"diffchange diffchange-inline\">org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]</del></div></td><td class=\"diff-marker\" data-marker=\"+\"></td><td class=\"diff-addedline diff-side-added\"><div><ins class=\"diffchange diffchange-inline\">==</ins>= <ins class=\"diffchange diffchange-inline\">Bringing players back </ins>===</div></td></tr>\n<tr><td class=\"diff-marker\" data-marker=\"\u2212\"></td><td class=\"diff-deletedline diff-side-deleted\"><div><del class=\"diffchange diffchange-inline\">* [https://www</del>.<del class=\"diffchange diffchange-inline\">mediawiki</del>.<del class=\"diffchange diffchange-inline\">org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]</del></div></td><td class=\"diff-marker\" data-marker=\"+\"></td><td class=\"diff-addedline diff-side-added\"><div><ins class=\"diffchange diffchange-inline\">The only way a player can rejoin the experiment is if another player in the game brings them back via a costly sacrifice of food. In the real event this cost will increase exponentially, but in the test server this cost will stay the same. The crops that are required to bring a player back only grow in their own separate biomes</ins>. <ins class=\"diffchange diffchange-inline\">In order to gather all of the required crops, players will either need to operate farms in every biome on the map, or trade with players from each biome who are already farming their local crop</ins>. <ins class=\"diffchange diffchange-inline\">It is recommended for groups of players to maintain control over the entire biome that they settle</ins>. <ins class=\"diffchange diffchange-inline\">If another group of players from a different biome is able to establish farms then you will lose your trade leverage</ins>. \u00a0</div></td></tr>\n<tr><td class=\"diff-marker\" data-marker=\"\u2212\"></td><td class=\"diff-deletedline diff-side-deleted\"><div><del class=\"diffchange diffchange-inline\">* [https://lists</del>.<del class=\"diffchange diffchange-inline\">wikimedia</del>.<del class=\"diffchange diffchange-inline\">org/postorius/lists/mediawiki-announce</del>.<del class=\"diffchange diffchange-inline\">lists</del>.<del class=\"diffchange diffchange-inline\">wikimedia</del>.<del class=\"diffchange diffchange-inline\">org/ MediaWiki release mailing list]</del></div></td><td class=\"diff-marker\" data-marker=\"+\"></td><td class=\"diff-addedline diff-side-added\"><div>\u00a0</div></td></tr>\n<tr><td class=\"diff-marker\" data-marker=\"\u2212\"></td><td class=\"diff-deletedline diff-side-deleted\"><div><del class=\"diffchange diffchange-inline\">* [https</del>:<del class=\"diffchange diffchange-inline\">//www</del>.<del class=\"diffchange diffchange-inline\">mediawiki</del>.<del class=\"diffchange diffchange-inline\">org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki </del>for your <del class=\"diffchange diffchange-inline\">language]</del></div></td><td class=\"diff-marker\" data-marker=\"+\"></td><td class=\"diff-addedline diff-side-added\"><div><ins class=\"diffchange diffchange-inline\">Because bringing players back is very expensive, we warn all players to pay attention to their surroundings and play cautiously</ins>. <ins class=\"diffchange diffchange-inline\">DO NOT trust everybody you come across, pay attention to the death broadcasts in chat and take note of the names of frequent killers</ins>. <ins class=\"diffchange diffchange-inline\">The more organized and aware your group is, the better the chance is that you will survive</ins>.</div></td></tr>\n<tr><td class=\"diff-marker\" data-marker=\"\u2212\"></td><td class=\"diff-deletedline diff-side-deleted\"><div><del class=\"diffchange diffchange-inline\">* [https:</del>/<del class=\"diffchange diffchange-inline\">/www</del>.<del class=\"diffchange diffchange-inline\">mediawiki</del>.<del class=\"diffchange diffchange-inline\">org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how </del>to <del class=\"diffchange diffchange-inline\">combat spam </del>on <del class=\"diffchange diffchange-inline\">your wiki]</del></div></td><td class=\"diff-marker\" data-marker=\"+\"></td><td class=\"diff-addedline diff-side-added\"><div><ins class=\"diffchange diffchange-inline\">=== The basics of Stamina ===</ins></div></td></tr>\n<tr><td colspan=\"2\" class=\"diff-side-deleted\"></td><td class=\"diff-marker\" data-marker=\"+\"></td><td class=\"diff-addedline diff-side-added\"><div><ins class=\"diffchange diffchange-inline\">This experiment uses a stamina system</ins>. <ins class=\"diffchange diffchange-inline\">Stamina does NOT get used by actions such as: sprinting, jumping, crafting, or smithing</ins>. <ins class=\"diffchange diffchange-inline\">Stamina DOES get used by actions such as</ins>: <ins class=\"diffchange diffchange-inline\">breaking blocks, placing blocks, fishing, and farming</ins>. <ins class=\"diffchange diffchange-inline\">Stamina takes a decent time to regenerate, and this is by design</ins>. <ins class=\"diffchange diffchange-inline\">If you run out of stamina, the \"stamina cost\" </ins>for <ins class=\"diffchange diffchange-inline\">that actions hits your hunger bar instead. When </ins>your <ins class=\"diffchange diffchange-inline\">hunger bar is empty, you can no longer perform actions that require stamina. Players in the early game found a lot of success by grouping up and working in shifts. While half of the team rests and regains stamina, the other half is mining</ins>/<ins class=\"diffchange diffchange-inline\">building. Once a group of players establishes a good source of food, they'll be able to trade food for time</ins>. <ins class=\"diffchange diffchange-inline\">Instead of waiting for their stamina to regen, they can instead keep performing actions until it becomes a food cost, then quickly eat and keep working without having to take a break</ins>. <ins class=\"diffchange diffchange-inline\">The stamina system acts as a food cost for actions while giving unestablished players the ability </ins>to <ins class=\"diffchange diffchange-inline\">perform tasks and survive without starving. We recommend that groups of players focus hard </ins>on <ins class=\"diffchange diffchange-inline\">establishing large sources of food in order to overcome the limitations of stamina.</ins></div></td></tr>\n<tr><td colspan=\"2\" class=\"diff-side-deleted\"></td><td class=\"diff-marker\" data-marker=\"+\"></td><td class=\"diff-addedline diff-side-added\"><div><ins class=\"diffchange diffchange-inline\">===The basics of Progression===</ins></div></td></tr>\n<tr><td colspan=\"2\" class=\"diff-side-deleted\"></td><td class=\"diff-marker\" data-marker=\"+\"></td><td class=\"diff-addedline diff-side-added\"><div><ins class=\"diffchange diffchange-inline\">The material progression now goes:&lt;br&gt;</ins></div></td></tr>\n"
    }
}